Havoc's realistic wishlist

Discussion in 'PlanetSide 2 Gameplay Discussion' started by ComradeHavoc, Apr 15, 2015.

  1. ComradeHavoc

    I want the game to be better, because I love it and it's not showing it's full potential, it can improve, and I have faith in the developers and the playerbase. So why don't you attempt to be mature. Also it's "an" not "a". The only reason I'm correcting you is because of how easily it insults you, aka how easily you get offended at someone correcting your mistakes.
  2. ComradeHavoc

    174. War cry (screaming/yelling on callout menu bindable)
    175. Generators can be destroyed by small arms/explosives (takes a lot, a lot more than just overloading it)
    176. Engineers when repairing a base turret can choose/change it's type
    177. Most bases should have underground connections which have entrances above ground in various locations leading up to the next base, with a main "highway" in which only two MBTS (right next to each other) can pass through, this "tunnel" will have side rooms and tunnels along with energy shields (in the road and ceiling to the above ground world with capturable shield gens) that both halt movement of vehicles and protect them from air.
    178. Jump pads should be hackable by infiltrators
    179. NS special unlockables for fighting for underpop factions such as a skin, a special weapon variant, title, background, or helmet
    180. ANTS
    181. Able to see players in their vehicles ie: you can see the pilot in an ESF or in the driver's seat of a harasser
    182. Tank barricades (engineer deployable 5 or 6 halts movement of Ground vehicle, has lots of health takes time to deploy, destroyed quickly by c4)
    183. Mini-grenades: a lot less damage than normal grenade, can carry more, throw three at a time in a spreading arc
    184. Engineer darklight deployable
    185. Spy cloak for infiltrator: makes you look like an enemy player except with obvious visual distortions whilst moving, has loud ambient noise, distorted with darklight, if spotted will show red triangle.
    186. Max cosmetic damaged armor
  3. ComradeHavoc

    COMPILED LIST #2 FOR YOUR VIEWING (EYE KILLING HORRIBLE WALL OF TEXT) PLEASURE

    Disclaimer: these are coming off the top of my head and although everyone has the right to criticize try to remain civil.
    1. Deployable cover for engineers
    2. Recon drones
    3. Lock on darts, works with recon drone removed via vehical repair
    4. Es grenade launcher or an NS one.
    5. Soft lock base missle turrets
    6.max flamethrowers
    7. Valkyrie Stealth/ rumbles seat gun module
    8.Es buggies
    9.LA Dial weilding
    10.Max Melee weapons
    11. ES tank turrets
    11.LA fast recharging Jump packs
    12.Loadstar
    13.Weapon model diversity
    13.NS max weapons
    14.Galaxy re-arm modual.
    15.Galaxy loadout terminal
    16.NS grenade thumper (replaces secondary launches thrown grenades in inventory)
    17.Weather effects
    18. More voice callouts/Variations
    19.In game polls
    20.Four platoon Companies (is that correct?)
    21. Battle damage skin/texture
    22. Ability to grab amo (very little) directly from an engineer
    23. Points for using a mic
    24. Reduced or no points inside spawn room
    25. More energy bridges
    26. Combined facilities
    27. Darker nights
    28. Ambient war noises depending on battles on hex/near by territories
    29. Certain unlockables for staying with team
    30. Pods drop in direct sequence (squad/player option)
    31. Bonus exp for defending while outnumbered
    32. Daily/weekly rotated weapons
    33. Incendiary grenades
    34. Threat priority rendering
    35. Flank exp
    36. Numbered amo counter for pilot
    37. Gunner target UI integrated to pilots central UI
    38. Higby mullet
    39. T-Ray backwards cap
    40. TR Ushanka
    41. Ability to change loadout of a spawned vehicle
    42. Ability to warp vehicle to another continent
    43. Separate UI to show where players are being drop podded
    44. Valkyrie can carry one Max (not a rumble seat)
    45. Dual sights (toggable)
    46. Better PR team
    47. Link ps2 reddit forums directly with the ps2 forums
    48. Map improvements (remove slopes that are designed to stop ground from traversing it and replace it with sheer 90 degree surfaces.
    49.Grenade UI shouldn't disappear after 5 meters
    50. Different colors for darklight
    51. Max Horns
    52. Heavy AI mines (very delayed explosion)
    53. EM darts for crossbow
    54. Flash bolts for crossbow
    55. Smoke bolts for crossbow
    56. More ammunition types with visual tracer effect
    57. Variations of music (death screen, capturing a base/losing it, ambient)
    58. Flags (digital/normal, static around bases and areas)
    59. TR multibarrel infantry weapons
    60. NC weapons which have outside wires, smoke etc
    70. VS weapons that look partly biological
    80. No base should have the same layout, including the inside of biolabs/techplants etc
    90. Faction colors for personal shield (yellow/blue, red/black, green/purple and variations on those colors)
    91. Beginner mode (auto joins you into a squad/platoon that has active mics, gives you premade week trial loadouts, exp bonus.)
    92. Open the underground bases on Indar
    93. Orbital strikes (requires something on the map, gives vote power to player/clan that help captured said area, kills every play in a hex, 2-3 minute delay with warning to all players in that hex as well as warning on map and in UI, lasts 1 minute, makes hex neutral)
    94. Unlockables for being a wingman for newplayers, saving vehicles for example save 20 friendly vehicles in a red state in one life receive a ribbon and a decal. Save a noob pilot from a BR 100, receive a title/ribbon/decal
    95. Capes for very high BR players, with different ES ones in the store.
    96. Decoy grenades makes a no-collision copy of you
    97. Sticky AT grenades
    98. Change the silly under barrel grenade launcher UI
    99. Increase Grenade launcher velocity, improve damage slightly, add more ammunition types
    100. Coaxial guns for MBTs
    101. ability to have a separate driver and gunner on MBTs
    102. Flechette shells
    103. Integrate landing pads (hole in a wall) with shield
    104. Energy domes with capturable shield gen inside
    105. Bases have multiple layers ( larger walls within smaller ones)
    106. More objects in between spawn rooms and the rest of the Hex
    107. Ability to force give ammunition to a player as an engineer by running up to them and pressing a specific action button
    108. Vehicles spotted by another player who maintains LOS increases lock-on time (slightly) and gets points for it.
    109. Killing enemy players deep within their territory awards behind enemy lines exp
    110. Being apart of 4 or more enemy base captures awards faction loyalty exp
    111. Improved aircraft noises (supersonic cracks when they pass right over you quickly)
    112. Faction specific colored smoke (cert-into)
    113. Add different commanding voices
    114. Developer talk videos (once a week live streamed with the last 20 minutes focused on answering questions as well as a sneak peek on what's to come)
    115. Player studio should have a submit function for map entries, weapon models.
    116. Player studio should have player polls
    117. PTS should rotate small map concepts
    118. Backup-mode (squad/platoon requests back-up and anyone within that hex/nearby hexes who have enabled it will auto-join their squad/platoon)
    119. Specific unlockables for playing with the same group of players/new players
    120. Faction specific laser pointer colors
    121. Audio rehaul (super sonic cracks when a projectile passes right by you, bullets hitting metal sound make a clunking noise whilst VS plasma makes an acidic melting noise etc
    122. Taxi vehicle skin only obtained by giving a ride to over 500-1000 stranded players (players in the middle of nowhere)
    123. Medkits have a cool down
    124. Live "news" banner on certain screens such as the map or on base terminals
    125. Engineer deployable jump pads (can get you up one floor, can't lift max units)
    126. Medic deployed medkits (heals players very slowly up to a certain percent)
    127. Ability to receive small amounts of health by pressing an action button on a medic
    128. Engineer specific unlockables for healing a very larger percentage of a max unit's health over time
    129. Extra exp for killing your first max unit of the day (cools down every 24 hours)
    130. Max related ribbons/unlockables/bonus exp for doing things such a killing an enemy max with melee, or a crossbow headshot.
    131. No-helmet option for max units
    132. Max units make ambient noise
    133. Flashes do less damage to max units when ramming (still can kill it in one pass using an attached weapon)
    134. Weak mines (weak mines that do very little damage but can place loads of them 10-15)
    135. Different spitfire weapons such as a slow firing shotgun, or a rocket with very low velocity and travel distance
    136. Remove ability to place spawn beacons in a travel tube
    137. At least one mod per server 24/7
    138. community moderators
    139. Link PS2 forums ingame
    140. Aerial mines
    140. Holding down grenade will cook it
    141. Holding down grenade and pressing the primary fire button (left mouse) will throw it with a large arc
    142. Holding down a grenade and pressing the aim down sights button (right mouse button) will underhand/roll the grenade
    143. Disabled landings IE: Aircraft in the red, can have a skid landing. None of that silly drag on floor = boom.
    144. Ability to flip ground vehicles via nanites (timer)
    145. Ability to deconstruct your vehicle and receive partial resources
    146. Killing a player who's a higher BR than you gives more exp
    147. A punish and forgive TK system
    148. A commend system
    149. Dedicated VOIP channels for different organizations
    150. Ability to examine equipped weapon (CS:GO)
    151. VR training flat targets that light up on damaged parts (ie: where you shoot it glows visibly for a few seconds)
    152. Ability to put C4 on enemy players
    153. HVT UI for spotted enemies on minimap
    154. Whilst cloaked spotting makes no noise
    155. Smoke trail cosmetics for LA's Jetpack
    156. Infiltrator voice is hushed
    157. Character sounds change depending on the intensity of the battle (ie: small battle = calmed voice, large battle = shouting)
    158. Characters cheer after a hex is taken
    159. Realistic dying screams (nothing to... eccentric but atm when you die your character goes "uhhhh..." or breaths out loudly... or nothing at all)
    160. Vehicles that are flipped upside down don't explode
    161. If a player requests transport and you provide it you get exp plus certain unlockables
    162. After a hex is taken on the Tab menu off to the side it shows players and notable achievements for that particular battle
    163. C4 fairy Title (kill 1000 MBTs as an LA with C4)
    164. Flip the T7 mini chain-gun thing looks like a bloody super soaker :p
    165. Change the jackhammer model to an old NC max shotgun weapon model
    166. Make the Lasher model a bit more... unique
    167. add capturable bridges in between bases
    168. Turn some of the areas in between bases into capturable hexes.
    169. Flare gun (no not the fireworks gun) emits a large downwards facing darklight radius, only one flare active per player, 3 shots to kill, must reload every shot, comes in faction color, long reloads, and a long animation to switch (other words makes you vulnerable)
    170. Secondary melee weapons (longer reach 1 shot kills, not available for infiltrators, come on PS2 is already silly, and besides it would be a handicap towards players who stick with guns.... especially shotguns)
    171. Squad/Platoon leader placed Landing UI/marker
    172. Updated (not horribly laggy) real-time server territory maps. (update the IOS/Android application please)
    173. Tanks make a specific sound depending on where they are hit and with what (such as an acidic melting sound when hit by a VS AT weapon)
    174. War cry (screaming/yelling on callout menu bindable)
    175. Generators can be destroyed by small arms/explosives (takes a lot, a lot more than just overloading it)
    176. Engineers when repairing a base turret can choose/change it's type
    177. Most bases should have underground connections which have entrances above ground in various locations leading up to the next base, with a main "highway" in which only two MBTS (right next to each other) can pass through, this "tunnel" will have side rooms and tunnels along with energy shields (in the road and ceiling to the above ground world with capturable shield gens) that both halt movement of vehicles and protect them from air.
    178. Jump pads should be hackable by infiltrators
    179. NS special unlockables for fighting for underpop factions such as a skin, a special weapon variant, title, background, or helmet
    180. ANTS
    181. Able to see players in their vehicles ie: you can see the pilot in an ESF or in the driver's seat of a harasser
    182. Tank barricades (engineer deployable 5 or 6 halts movement of Ground vehicle, has lots of health takes time to deploy, destroyed quickly by c4)
    183. Mini-grenades: a lot less damage than normal grenade, can carry more, throw three at a time in a spreading arc
    184. Engineer darklight deployable
    185. Spy cloak for infiltrator: makes you look like an enemy player except with obvious visual distortions whilst moving, has loud ambient noise, distorted with darklight, if spotted will show red triangle.
    186. Max cosmetic damaged armor
  4. Vamperial

    Lol.