[Video] NC LA1 Anchor

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Rasatan, Oct 15, 2014.

  1. Sobdude

    1. OK. This one is good, but not that huge good.
    2. Looking for a weapon to shoot from the hip all the time? It'll be JH, not Anchor.
    3. You are wrong. They both have right side recoil.

    Yea, sure. "Medium range gun" which have 1.1 sec short reload shorter(almost 1/3 faster) than CQC Anchor . :rolleyes:
  2. JonboyX

    KPU is ... what again? Daily kills per (unique) user? Calculated up from number of seconds with the weapon equipped?
    I'm pleased the developers don't balance weapons on these sort of stats.


    Anchor is good mind. A bit undisciplined outdoors, though I wouldn't ever complain about the NCs guns; even where they aren't best in class they're at least interestingly different from one another.
    • Up x 1
  3. BIllyGG

    people need to stop acting already

    RoF > Dmg....just stop now
  4. AlCohonez

    1. Still, it gives it a superior TTK at CQC than GD-22s.
    2. Not all the time, but the nature of CQC puts you in situations where good hipfire and faster RoF are clearly beneficial, even if you plan to ADS whenever possible, while things such as first shot multiplier or better cone of fire/accuracy stats shine over bigger distances.
    3. Indeed, things got changed I see. Back in the day when I bought GD-22s over the Anchor they had different recoil patterns.

    In terms of reload, remember its not an SMG, Carbine or rifle, you've got 50 bullets in the magazine which is enough to down 4-5 enemies with a single mag. Sure, a second faster reload is really good but having faster stopping power is ultimately better... after all you need to survive first before you get to reload.

    The reload thing is some strange balance countermeasure SOE is using at least with NC guns, for example Carnage and the GD-22 (Medic weapons), GD-22 similarity to Anchor is clearly designed to have the edge at CQC (RoF, softpoint ammo, advanced laser), while it has a longer reload. I guess they want to stress its 1v1 potential and give the other better mid-range stats and make it more jack of all trades rather than specialised tool.
  5. ZomboWTF

    i personally love the GD-22S
    my favorite gun, i would switch it with the orion in a heartbeat if i could

    can't point the finger on exactly why, but i tend to perform way better as an NC heavy than VS, maybe the guns just are more my style, while the Magrider, Lancer, Lasher and scythe are why i am main VS
  6. haniblecter

    Hip firing? I'd go Em1 with advanced laser sight. Its not crazy like hte mercenary carbine, but its snap back from running is solid, as is its first 8 or so rounds while strafing. I've gotten used to it. Its hard not AMS'ing with it.
  7. ZomboWTF

    You have way higher damage per magazine with the GD-22S than an orion or MSW-R, while still having good CQC potential, there has to be some sort of downside to orion and MSW-R to balance that

    NC once had 24 rounds in their carbine clips, but NC forumsider cried very hard on this one while having similar damage/clip than the other empires, and of course you can't just lower the TTK, so i guess SOE just made the reload times higherm which is why GD-22S is the way it is now

    just for good measure on how "overperforming" TR and VS are with LMGs, according to NC :rolleyes:
    http://ps2oraclestats.com/?stat=kph&weapon1=7233&weapon2=7254&weapon3=80
  8. Sobdude

    You cannot call it superior. Certainly there should be another word. The difference in TTK when all bullets land on target, lets say at 10m, is 0.02 sec (0.50 and 0.52), i.e. 20ms.
    20 milliseconds. Which is 10 times faster than average human reaction time.
    And what is your ping? ;) I do not know for sure, but I think the deviation from the ping will hit you much harder than the difference in 20ms, in this case.
    • Up x 1
  9. AlCohonez

    Thanks for an informative reply. However, you shouldn't really compare a starting weapon (orion) with a 100 cert weapons of other factions. Stats of the starting weapons are being brought down due to low BR players new to the game. Requirement of 100 cert makes sure that somebody actually played the game before.

    if you compare the starting weapons, you get this:
    http://ps2oraclestats.com/?stat=kph&weapon1=78&weapon2=80&weapon3=79
    and yes, NC stock weapon is underperforming

    What you were doing is comparing 100 cert variants with a stock gun, here's a comparison of 100 cert guns across faction:
    http://ps2oraclestats.com/?stat=kph&weapon1=7233&weapon2=7254&weapon3=7275
    TR slightly better, while NC and VS compete for second place
    Not sure if Kills Per Hour is actually a good statistic to look at, since its based on popularity, for example the existence of orion probably hinders the usage of other LMGs as CQC alternatives, kills per user are probably much better to look after
  10. ZomboWTF

    you can't compare a CQC weapon (orion) to a Long range LMG (Gauss Saw) as well, because a CQC weapon gets more KPH than a Long range one (except for ravens of course) because of the typically higher TTK and problems to handle in CQC

    also, a 100 cert weapon is pretty much available after 3-4 hours if someone plays really bad, so not at all that different from a starting weapon

    the GD-22s handles really well, and orion isn't overperforming as much as people tend to say, it's just the only starting CQC powerhouse heavys get
  11. Bananenweizen

    NC never had 24 rounds in their carbine clips since PS2 hit life. But NC had 20 rounds in one carbine and one AR once. That sucked very hard and these weapons were buffed to 24 rounds per clip about 1.5 years later.

    This again *facepalm* Don't compare stock weapons to anything else, as long as this stock weapon is not BFG like broken OP it will have worse performance stats.
  12. AlCohonez

    if you assume that two players stand against one another at a distance of10 m with a GD-22 and Anchor and start shooting at one another at the same time then yes, even at those theoretical conditions Anchor would be superior
    however, as mentioned before, Anchor has access to the advanced laser, which means that if you end up face to face with an enemy when turning the corner more bullets will hit, which equals to faster TTK
    also, soft point ammo will extend your 6-bullet kill from 10 m by a few extra meters, or whatever the minimum bullets is depending on suits slots and HA shield abilities

    Look, personally I prefer GD-22 too myself over the Anchor since for CQC i use the JH (although outside of its range I would turn to EM6, however I had some fun with it early on), however there are very clear features that make Anchor superior at CQC no matter how you phrase it or which emoticons you use, those are the facts and it's reflected by the devs in it's price range.