Faction Switching

Discussion in 'PlanetSide 2 Gameplay Discussion' started by DQCraze, May 6, 2014.

  1. DQCraze

    I see this happening a lot lately with people switching factions just to TK a sundy in a prime location. Can we have a timer like say 10 min to avoid this sort of problem.
    • Up x 5
  2. DooDooBreff




    this is a good idea
    • Up x 1
  3. z1967

    Yeah, or make it so that Sundies are resistant to friendly fire whilst deployed. Makes getting rid of a badly placed AMS hard but makes it easy to keep them alive against friendlies.
  4. TheFamilyGhost

    "Makes it hard to get rid of a badly placed sundy".

    WOW...really?

    Anyway, there's no stopping grievers. they grief, its what they do, and they'll always find a way.

    Also, be careful when you think you know how your sundy dies. You don't know for sure that its a griever.
  5. HadesR


    Or combine both ..

    Make it so that for X amount of minutes after logging on / swapping you can't deal FF to anyone .. Might also help new players since they are not forced into a situation straight from the Tut where they can deal FF ..

    Potential abuse ? Can't think of any
    • Up x 1
  6. AdamRah2

    no i enjoy messing up the nc's operations
  7. Llaf

    This has been a problem and that has been an idea for a long time. Hasn't really gained any traction.
  8. Taemien


    Won't work.

    You don't have to logout to do what you described. You just need extra email accounts. Until email accounts aren't free you will have this issue.
  9. IamDH

    They could:
    Log into a new account
    TK the sundy 10 mins later
  10. WyrdHarper


    Sunderers don't last more than ten minutes anyway.