Please give the T7 Mini Chaingun a larger default mag size. And make it underslung.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Owen W., Apr 7, 2014.

  1. AdmiralArcher


    reminds me of the Clone Commander's shoulder mounted laser chaingun in battlefront 2
    • Up x 2
  2. Ketadine

    I feel the Chaingun needs a larger default mag size to 125 or 150 rounds, needed more so when the F.A.R.T attachment decreases the damage. But that might make it a straight upgrade to our other LMGs due to it's damage potential and TTK or at least a lot better than the other empire specific and that is not good. The ESW should be sidegrades, not upgrades.

    And contrary to what other TR think, the damage debuff the F.A.R.T adds is ok imo, given the faster fire rate of 150 RPM more than the default. It will have the same damage model as the new Lynx if I am not mistaking.
  3. Irathi

    900 RPM
    127 bullet damage 10 m, 112 damage 60 m (so lower close range dmg, same long range dmg)
    higher muzzle velocity
    150-200 mag size standard
    Shorter spin-up time.

    Underslung permanently, not possible to aim down barrel - increased hipfire accuracy just a tad because of loss of aim down barrel.

    Attachments;
    Better grip (advanced forward grip type)
    Laser sight
    Extended Mag (200-250 mag size)
    Advanced Spin Up (for shorter spin-up time)
    • Up x 1
  4. NovaAustralis

    DAT'S DA SPIRIT!

    [IMG]

    I see your:
    and raise you my:

    - 2000 RPM! :eek: (15 secs to empty the magazine) Like a real mini-gun: http://en.wikipedia.org/wiki/Minigun
    - 500 round 'bottomless' magazine (no reloads, shoot until you run dry if you like! ;))
    - 58 damage per round at all ranges (or 1933 DPS, a very slight increase to current stats of 1907 DPS)
    - none of dis 'spin-up' rubbish! (no spin-up delay...)
    - and better SFX too, while we're at it!
    • Up x 6
  5. Irathi


    Actually what we really want is this;

    [IMG]


    and not this ****:
    [IMG]

    (that said I like the current MCG as well, actually my second most kill gun)
    • Up x 6
  6. Irathi

    It gets "worse" if you google "mini chaingun" or "chaingun".

    What it looks like now:
    [IMG]

    ..pretty much a standard rifle with a round magazine and 4 barrels.

    What a chaingun should look like and the "feeling" we players crave for and btw BELT MAGAZINE PLEASE!
    [IMG]
    [IMG]
    [IMG]
    [IMG]
    [IMG]


    And if we can't get any of the above I would even settle for something like this;
    [IMG]
    • Up x 5
  7. Shadoiex

    ...you better lower damage, too.
    On all TR weapons.
  8. Shadoiex

    Sorry, that is too Vanu.

    ....wait, you want to look like the vanu!?!? Did I miss something?
  9. Irathi


    Too vanu?

    Do you even PS1?
    • Up x 4
  10. Shadoiex

    It just looks vanu to me.
  11. Elron

    Can we please get at least an OPTIONAL Underslung MCG skin? Se we can choose whether we want to be able to shoot over low cover or have a proper looking MCG?
    Just don't make it a 25 recruit award or something:)
  12. Camycamera

    HIGBY PLZ
    • Up x 1
  13. Irathi


    It is the original MCG from planetside 1


    By definition it does not look too vanu.

    If anything vanu looks too much like TR then.
    • Up x 1
  14. Epic High Five


    I'm sorry sir but you don't seem to realize that having downsides to balance out a weapon's strengths is a feature limited to NC/VS weapons and has no place on TR. The Lynx should be 143dmg/910rpm but with 125 tier bloom to "balance" out having the highest dps in the game

    Personally, the MCG lost the perfect accuracy it had for the first few shots and is therefore nigh useless for me. Used to love the versatility of being able to tap fire snipe people while also having the option to just lay on the gas and let my adrenaline shield do the strategizing for me.
  15. Takoita

    Personally, not getting killed by every shmuck that pops up closer than 30m mark is more important for ES heavy special that is a Higbying gatling gun than any 'tap firing' junk you speak of. By trying to be 'versatile' it became worse than each and every weapon option TR HA have in their primary slot! It needs specialisation, not versatility.

    You are an all around cool forumsider, but trying to muddy up waters when the fate of MCG hangs in balance is crossing the line.
    • Up x 1
  16. NikkoJT

    I think it's worth noting that neither these nor the MCG are actually chainguns.
    • Up x 2
  17. Moz

    Oh and while we are at it could we please get a buff to the jackhammer? I would like extended mags as standard, my 3 shot burst taking up to 5 shot burst, an under slung nade launcher, a smaller cone of fire and removal of bloom on the weapon.
  18. Epic High Five


    There's nothing versatile, fundamentally, about any of the ES HA weapons is the problem. The MCG is unintentionally able to circumvent this with the mechanics of the spin-up (nonexistent COF so that you aren't starting from max COF when you hit full speed) , albeit in a far from game-breaking way. It's a great thing to do to vulture kills, but that's about it.

    The Lasher is in the same boat as the MCG in that it is a huge liability to be using on targets <30m, while the Jackhammer has the opposite problem.

    I like the idea of revisiting and tweaking all of the HA weapons, starting with the Jackhammer. Not because I'm NC (I hardly ever use the thing) but because it would take all of 5 seconds - add slugs. Done! The three round burst seems like it may make the slugs OP, and before I got a couple thousand kills under my Hacksaw+slug belt I may have agreed, but rapid fire and slugs are a BAD COMBO unless someone is within kissing distance, and then slugs themselves are a downside. It's hilarious how quick it will start firing sideways. I'm not saying it's wrong or unfair, but it is really funny to magdump at a medic 20m away only to kill an infiltrator 10m to the medic's left with a couple wildly off-course headshots :D

    The MCG isn't so easy. I've never felt like the mag size has been its problem so that's not what I'd address. Personally, I say leave it as is but have an option to get rid of the spin-up entirely. The game is full of 143/800rpm guns and I don't hear anybody wailing about how the GR-22 is OP :D I guess it'd be pretty frustrating to go up against, but I can't imagine it would fill me with as much dread as going up against a skilled operator of a SAW does

    My idea: new rail attachment - Auxiliary Motor: When equipped, the barrel of the MCG will always be spinning, allowing for full speed firing immediately. The power source is infinite because, of course, it runs on nanite. Fascist nanites. Fascist nanites that are a little unhinged

    When it suits the situation, the current exmag MCG is still there for you. When a more conventional LMG is called for, the spinup motor allows it to not be totally outclassed.

    As for the Lasher, I dunno. Only thing I can think is to make the rounds like UBGLs that only expand and "arm" their splash at 20m+. Before that point, they would be the size of and do the damage of normal LMG rounds. This would make it easier to use up close and - here's the main thing I like about it - all but eliminate the endless series of weapon locks that is fundamental to the Lasher experience.

    Wow, you can really tell I'm a versatility ***** can't you haha
    • Up x 1
  19. Epic High Five

    Now that I give it more thought, the primary problem I have with the MCG is that it isn't the CARV, because the CARV is an all-range dream of a gun :swoon: