[Suggestion] Be rid of Lattice and...

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Meeka, Jan 11, 2014.

  1. Meeka

    While initially, I liked the Lattice system, I find its not creating a diversity of fights. Instead, it's forcing fights to be in the same areas over and over and over again.

    I think Lattice should be put away, and instead bring back the capping system where you needed a number of people on the point in order to a cap... but, make it so you need them on the point to maintain the base cap.

    Require 3 people to cap a point... and if they leave the point it automatically reverts back to the defenders. That means you'd need at least 3 people to cap a small outpost, 9 to cap a tower, and 12 to cap the newer biolabs... it would also mean base assaults with multiple points would need to be well planned, instead of everyone rushing to the next point... as you'd need to defend what you have, along with taking what you don't.

    This will concentrate fights, but give people more diversity in where they want to fight. It also eliminates the problem of ghost capping; since it will require three people at any single base, to maintain a presence in order to capture it.

    What say you?
    • Up x 6
  2. siiix

    i like the game how it came out better too , but it wont happen, all the people who were disappointed with most of the updates left already , the majority of players now supports the game as it is

    guess sux for us few remaining from the old days , i miss the old planetside2 RIP
    • Up x 1
  3. Giggily

    Nope.
    • Up x 20
  4. Hicksimus

    I think a lot of people forget some of the annoyances that came about because of a lack of the lattice. But with that said I didn't think the lattice was the only or the best solution.

    The big annoyance was that you'd have a single guy flying an ESF+Infiltrator somewhere, flipping the point and moving on. So 1 poor SoB would have to do the same to counter the flip and then return to an actual fight to get actual points.....assuming the cloaky infiltrator didn't stick around to derp them the moment they got to the cap point.

    A proper fix would have been requiring several people to capture even the smallest of bases. Instead we got the lattice, which is better than screwing with infiltrator trolls but worse than just making a simple fix.

    I miss some of the old battlegrounds that I don't get to see much if at all any more(Impact site and that solar place!). But I also feel that the lattice introduced me to places on the map that I'd never been to before because the other territory system simply hitched up in different areas.
  5. Phyr

    How would this change in capture mechanics justify the removal of lattice? Are you also suggesting we go back to the HEX system? Ghost capping wasn't the reason for lattice, it was A problem, not THE problem. The problem with HEX was that factions would actively avoid each other for easy captures.
    • Up x 13
  6. ironeddie

    I don't like amerish because of its lack of lattice. It isn't elegant but it is better than not having it. I suppose I would like option C whatever that is , but equally I'd hate for the devs to stop working on updates to focus on another major overhaul of the continents. For that reason I think we just have to accept & live with the lattice.

    Altering how we cap points seems to be a seperate issue. I wouldn't object to a move back to the old system, or a version of it. I like the idea that it should take a few players & some team work from them to take a base. It wouldn't stop ghost capping though.
    • Up x 1
  7. zukhov

    This was tried out in beta and was awful (as was every bases having a SCU).

    I'm sure the OP will be the first to volunteer to stand around the point doing nothing while everyone else has fun. Might be a little bit harder to get other people to do it though.
    • Up x 1
  8. Aesir

    The thing is, the Lattice alone isn't a real solution, though a good first step in the right direction.

    What I think needs to happen is that the lattice only goes from big base to big base and all the Outposts/Satellites/Towers become part of the base Hex and get handled similar to the current Satellites, though longer or "different" capture mechanics.

    It gives "variety", similar to HEX, but still focused around a certain area. Similar how the the dual lines often run to the same base, only that you could "bypass" those Outposts and attack the base directly.

    The next step would be to make base Captures more challenging, more sub objectives that you need to do to initiate the final Capture, similar to how the Vertical and Horizontal Shield Generators work, but more like two or three linear progression lanes of Generators and sub capture points towards the final Capture point. Less ring around the rosy.

    If you have played RtCWS:ET you know what I'm talking about, it would also be a great way to implement a highly limited amount of Vehicles into the base captureing.

    In RtCWS:ET you had 3 ways to the final objective, A: Escort the Tank, repair the bridge to get it to the gate so it can blow it open, or B: Ignore escorting the Tank, blow it up the hard way with long fuse charges, or C: bypass the main entrance through a backdoor, were you needed to get several classes together to actually do this, since not everybody could bypass every roadblock in the way..
    • Up x 2
  9. JudgeDeath

    Lattice is fine but it needs a RADIUS based spawn options back. Not just the "along the pipeline" as it is now.
  10. siiix


    it was annoyance for some , for some it was fun ... for me it was fun , the new system makes sense but its damn boring

    there could have been better solutions , for example 1 person captures so slow that its not worth it , lets say 60 minutes, or specifically infiltrators capture in general very slow

    its all about battle (mostly infantry) now and secondary screwing around tasks where pushed back or made impossible... and that is BORING

    i would like for the game more be like battlefield2... but i know the majority these days is against that so what ever
    • Up x 1
  11. Anethual

    First off, I agree with your sentiments about lattice. Right now Planetside has the same fights at the same bases over and over again every day. Lattice was arguably necessary months ago when fewer players were on and it was hard to find a fight. But now with some weekends bringing 3 full continents at once, it's time the lattice restriction be removed and players allowed to fight new places.

    As for your other suggestion about having people on the points to cap, I don't like it.

    1) It takes people away from the fun to sit on a point. Boring.

    2) Attackers have to dedicate manpower to sitting on a point not helping against the defenders. Defenders already have enough advantages at any given base.

    3) I don't want to go back to the days of yelling at people to go stand on the capture points. Few people understood capture points back in the day and it's another needless complexity that new players would have to learn.

    So in order to avoid the ghost-capping that old hex system was prone to we need another solution.
    • Up x 2
  12. Phazaar

    Should never have been implemented.
    • Up x 2
  13. Aesir


    No, the Lattice was a good implementation compared to the initial HEX system, though there were usable suggestions to fix HEX, as are also there for the Lattice ...
    • Up x 1
  14. Anethual

    If they make bases that difficult to even begin taking will anything ever get captured? The process you described sounds like it gives plenty of time for defenders to get reinforcements from anywhere and to kick the attackers back to the next base. A simple (albeit un-tuned) solution to this problem would be to reduce capture time once "final capture" is under-way so maybe a 7 minute tower cap turns into 3 minutes once generators are down and people have taken the points.
  15. Malacovics

    If you think lattice is bad and should be gone all I can say is you're just another traditional forumside2 whiner.

    There is nothing wrong with the lattice, in fact, it's one of the best things they added.
    The fights are more focused, there are no more ghostcapping, getting warpgated / warpgating others are almost impossible now.
    In general, a mechanic that worked in PS1 works in PS2 aswell. Boo-fckn-hoo. Where is the big deal to whine about?

    And for saying "they created zergs" - welcome to Planetside 2. It is designed, built, meant for zergs. There are thousands of games that offer 12v12 or 24v24.
    There are only a handful of games though that offer 100v100 or more.
    • Up x 1
  16. Phazaar

    The hex system was never implemented though. It was a foundation that was neee built upon. Instead of building a new, brilliant game on a great foundation, we ripped out the foundation, laid a boring old one that's only capable of supporting a much less interesting game, and then once again left the foundation to erode away over time.

    It's very obvious that PS2 was just the testbed for EQN, and hence no one ever did more than bandaid over stuff instead of aiming towards an interesting and new game. The lattice system is a prime example of this. We went from a normal 'bleed' of players to an absolute haemorrhage, and that's a crying shame.
    • Up x 1
  17. Anethual

    Factions have been warpgated plenty of times since the introduction of lattice, it doesn't stop it and it doesn't necessarily make it less likely to happen. If you have a handful of bases left to defend, you're going to defend them regardless of old hex system or lattice. And I would argue that old hex system would actually be better, if you don't ever want a faction to get warpgated, because a coordinated platoon could go around the fight and cap a base behind the enemy. I don't necessarily think that that should be possible.

    There are plenty of things wrong with lattice.

    1) It encourages fights at specific bases and discourages fights at others, leading to boring repetitive fights.

    2) It trains Platoon and squad leaders to follow a straight line and to not deviate from that path. I would love to see more strategy and actual thought process injected back into Planetside 2.

    3) Lattice is down-right broken in some places. Specifically NS secure data lab, i think it is, sits between Regent Rock and Peris eastern grove but is not part of lattice. This leads to hundreds of new players attacking a base that they can't even take. Lattice Supposedly simplified things but it has been implemented poorly in-between bases like these.
    • Up x 1
  18. Giggily

    Every person I know uninstalled the game the instant the lattice was announced. There definitely were NOT people going "wow, I'm glad that they're bringing back more old Planetside 1 features." That didn't happen. I swear a lot.
    • Up x 4
  19. Phyr

    Everyone I know was incredibly happy about lattice.
    • Up x 1
  20. Giggily