Resource Changes Incoming!!!

Discussion in 'PlanetSide 2 Gameplay Discussion' started by wave, Jul 20, 2013.

  1. Cl1mh4224rd

    D'oh...
  2. Cl1mh4224rd

    They won't; not "with all their purchases", anyway. Everyone will have a personal pool of resource, just like we do now. Bases will also have a pool of resources. People purchase things using their personal pool, not the base's pool. The base will dole out resources to everyone in the area in equal quantities depending on power level. The more people, the fast the drain on the base.

    Your concern is only legitimate if absolutely no one resupplies the base to keep its power level up.
  3. Cl1mh4224rd

    Sure, but it would probably be easier to resupply the base you're attacking from. Although, with the resupply vehicle being clearly marked on the map, you'd probably get drivers or pilots from the "defending" side trying to pick them off.

    Sounds like an interesting little ("meta") game.

    This, I think, might be an issue.
  4. Cl1mh4224rd

    Players will have a personal pool of resources from which "purchases" are made, just like we do now.
  5. Cl1mh4224rd

    This is an assumption on my part, but I think the base's resource pool will drain based only on the number of players present and not how many actually need resources at that particular tick. So, you could have all "bad" players who are constantly empty of resources, or all "good" players who are all topped off, and the base would drain at exactly the same rate.

    As I understand it, the amount of resource doled out at each tick is entirely dependent on the facility's power level. If you keep that power level up, you'll get the same "resource regeneration" regardless of the number of good or bad players in the area.
  6. LT_Latency

    If they are changing the setup so they WANT you to run out of resources total. This makes paying money for them much more powerful.

    With the current system, When I run out of one type I can switch to another type. With a full drain being part of game balance having a sub and resource boost is much more important.


    It seems interesting though
  7. xen3000


    No, I am talking about energy usage, not "nanites" which are the personal resources. I ask this because according to the info available a facility cannot support large defending forces indefinitely due to the facility eventually running out of power and not providing nanites to the local players.

    It says nothing about which facility sunderers in enemy territory will be connected to; what energy reserves are being drained/used when a sunderer is supplying a large force of allies or enemies infantry equipment/MAXs. What is preventing a Sunderer from supporting any number of attackers indefinitely in enemy territory? Will players in enemy territory just not gain nanites as they are not in a territory with a controlled facility? That I think would be ideal as it would stop perpetual attacks as the attackers will eventually run dry of resources.

    I just want to know how the sunderer will interact with the system a bit more clearly.
    • Up x 2
  8. Cl1mh4224rd

    Ah, right. According to Malorn over at PlanetSide Universe (link):

    • Up x 2
  9. xen3000


    Thank you!

    Seems like another "attackers advantage" and a disadvantage to defending at facilities personally. On the other hand, it does provide strategic advantage to the teams that set up an attack properly. Perhaps if the players in enemy territory didn't get full nanite income? IDK, this could be annoying.
  10. RHINO_Mk.II

    The amount of resources given to me is directly proportional to the power level of the base, which is inversely proportional to how many players are drawing resources from it. My concern is legitimate because I will be penalized in terms of resource gain because of the number of allies also in the area (without maxed resources, which should be pretty much everyone) Do you honestly think that players are going to drive a derpbus around to supply resources for people other than themselves? We're talking about people who are afraid to step outside a spawn shield here.
  11. Lamat

    Very interesting, I hope they release more details about this soon.
  12. Hoki

    Do it. Anything is an improvement. Resources mean nothing atm.

    The only meaningful resource metagame atm is linking heavy tanks to tech labs.

    Having haulers show up on minimap is a bad idea though. Yet more handholding for the lazy zerg herders.
  13. PWGuy93

    The objective, task, function, role what ever you want to call it of going out and getting more resources to supply a base is wonderful. Anything that adds purpose is welcome. Reminds me of DAoC during frontier fights and running to grab more wood to repair the keeps.
  14. Duvenel


    \/ See my sig for further information
    • Up x 1
  15. LowTechKiller

    I guess I'm the only one here that thinks this is just as complicated as the mess we have now.:confused:
    I can't imagine that this can work as smoothly as we'd hoped.
    • Up x 1
  16. Jkar

    I think PS2 will finally get a meta game with this and tanks / Skyguards a new purpose in escorting those resource transports that other tanks will most assuredly try to target. I for one approve, everything to not have to sit around and hoping something may show up to shoot at.

    Now we also need a way to sabotage facility power behind enemy lines somehow to force the enemy to respond deeper inside their own territory instead of waiting for the warpgate to just refill them. Perhaps one or two lattice links in so people don't just have to concentrate on the front line but also consider the option of having to fall back and keeping the next bases behind them operational. It could also work as a way to bleed more power from the front line base because the next base in will draw the power that would be needed at the front.
    • Up x 1
  17. TheBillOf3D

    Switch to LA, drop C4 on transport truck, *boom*, yell "L2P".
    • Up x 1
  18. DreamlessLiberty

    Elaboration on the second point would be good.

    Point 5, subPoint 2: are these vehicles npcs or are people literally going to be running errands. I think NPC vehicles built by players would work better. NPC vehicles with anti-LA c4 weapons and a drop pod deflection shield (you drop pod on one of these vehicles you die).

    Also what about ESFs that taxi around to fill resources on territory close to your warpgate? Is their an altitude penalty on resource acquisition?
  19. DreamlessLiberty

    I think most people are going to put an AA secondary on their MBT and mass pull MBT columns which themselves will form a no fly zone.
  20. Cl1mh4224rd

    Yes.
    • Up x 3