I'm currently writing a internet radio browser for myself. I'd like to be able to control it while it isn't the active window. The usual way to do so would be a low-level global keyboard hook, listening for KeyDown events from user32 API. This is my program. I've already got it to cycle between saved radio stations with ctrl + mediabuttons.next/previous or return to home station with ctrl + mediabuttons.home, volume controls, etc etc, without the main form being in focus/visible. But unfortunately, I don't know if PS2's hack detection is overzealous. I don't wish to have my account flagged just because I chose to listen to internet radio while driving a sunderer across the desert flats. I would assume this might be "detected" as a potential "keylogger" since it's listening for keystrokes. Any and all dev's (like, actual dev's, not PR team's vague) input would be very welcome.
i doubt i'd get a reply there... aren't they swamped with hysterical 12 year olds fawning over.. .. .. wait, i forgot, this is PS2, there are no fanboys good idea
.pls read (i just made a horribly lame pun, but in all seriousness, read before you open your trap, it will solve 99% of the problems on this forum)
Please don't be a ******** and actually try thinking for yourself for a change. WMP (or any other media player of your choice) with a playlist of internet radio .m3u's will work fine and can be safely controlled while in PS2 from a media enabled keyboard without risk of being banned. There's no need to create a radio browser that would be controlled by potentially hazardous macros when what you are after has been freely available for many years...
From what I've seen a brown nose will definitely get you a reply, expressing concern on the direction of the game and coming up with good ideas to improve the game for the long-term player will get you nowhere.
Full-size players are bloatware Full-featured programs have tons of functions I will never use - bloatware Full-featured programs have bugs I can't fix - sh!tware Coding is fun and develops abstract thinking skills. I write all my own tools - calculator, "paint" equivalent, file browser. So, back on topic: Any developer comments on whether it's ok with PS2's cheat detection to use a global hook? I can technically figure out for myself with some sandboxing of ps2's exe but if I have to go that far just to find out if I'm safe, I'll just use the damn hook and assume it's fine.