Enough. Drop Pods Should Not Supply C4/Mines.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by KlyptoK, Jul 4, 2013.

  1. TrainerS2



    [IMG]
    • Up x 1
  2. KlyptoK

    People who can't read instantly get on my ignore list.
  3. Xasapis

    Not sure why restocking when deploying and blowing sunderers with C4 is related. What exactly prevents people from visiting a terminal, restocking then deploying and destroying your sunderer. Deploy point is not relevant to where the people are anyway.

    Why should people that can't find action and instant deploy to another spot or another continent not be fully restocked?
    • Up x 1
  4. KlyptoK

    No what I mean is when you use a drop pod you shouldn't drop with C4 or Mines. If you want to use them after dropping, go to a terminal and get them.
  5. Chipay

    You guys do know you can shoot down droppods right?
  6. KlyptoK

    Yeah... I alr-

    Seriously, do people read these days?
    • Up x 5
  7. RoosterNE

    Whining from players like OP are what cause C4 to get nerfed so that 2 bricks won't destroy a sunderer.... now you want players to have to spawn without it?
    • Up x 2
  8. Xasapis

    What exactly is the problem you are trying to solve? Because under the same logic you can argue that HA should not drop with rockets and engineers with turrets and ammo packs.
  9. Hoki

    I think drop pods should
    • Supply like any other terminal.
    • Instantly despawn and kill the passenger if it lands on a vehicle.
    • Not have drop debris when it explodes.
    • Not allow the equipping of C4/mines until a few seconds after the drop pod despawns.
    Good?
  10. cfnz

    Welcome to the world of trade-offs. You can't have protection against everything.
    • Up x 3
  11. Tommyp2006

    Cant say ive lost a sunderer to a solo suicide runner since I certed mineguard. It takes more than 1 la or engie to kill my sundie. More people should be running mineguard. Ive literally NEVER ran into an enemy sundy running mineguard, which is why im so good at killing them.

    Max mineguard is the best defensive sundy cert you can possibly have. For an ams sundy, any other choice is foolish, especially considering how cheap it is.
  12. ghnurbles

    My preferred approach would be to limit drop pods to landing within about 50m of a spawn beacon. If you want to drop troops behind enemy lines or onto a Sunderer you should have to use a Galaxy, spawn beacons are just too strong at the moment.
    • Up x 3
  13. Jkar

    The biggest problem with drop pods is that the passenger can land and be invisible for a few seconds. It happens often enough that I see a drop pod coming down and I'm fully prepared to gun down the passenger only to either never see him because he jumped down somewhere or opening fire on me before I can even see him.

    I also run proxy radar on my Magrider and had it happen here and there that someone drop podded near my tank and nothing shows up on radar until he already had placed the first brick of C4 on me. Getting the second brick on you isn't that hard after he's in position and even if you manage to get away and kill him, that brick will be there until he respawns and potentially kill you if you are hit by anything explosive. A single brick of C4 takes off about 75% of an MBTs health which is quite ridiculous.
    • Up x 1
  14. illgot

    People who use vehicles constantly (tanks) trying to mask their reason for getting what can kill them nerfed... I am shocked!

    I never drop pod in. I glide in from behind with my LA and drop c4 on your tanks.

    If you are a sunderer, then you need to guard your sunderer better and cert the engineer tool fully. Because two c4 won't kill a sunderer and you can disarm mines with a fully certed repair tool.

    Personally, and I say this as an infantry unit that has tried to drop directly on vehicles to blow them up... when I miss I am usually greated by multiple enemies firing on my location before I can even leave the drop pod. Sorry you do not have the proper security guarding your vehicle or weapons and response time to dispatch enemy infantry in your heavily armored vehicles.
  15. AxisO7

    So you want an armour that defends against everything? As it is you have a choice, so you can fairly well defend yourself against whatever it is that kills your sundy more often, and a lesser defence (ie. you actually guarding the damn thing) against the other.

    As long as sundy's are as easy to pull as they are, then they have to be relatively easy to destroy. If the devs change something so that sundy's become more of a rare, specialist vehicle, then and only then can they have significantly better defences.
    • Up x 4
  16. Bankrotas

    Sigh, listen you two and everyone else. I'm a big user of drop pod killings, but I'll never agree, that 2 tank mines should be doing more damage than 2 C4, they both should set it on fire with 10-25 seconds time to react for reps.
  17. Xasapis

    To be fair, you can negate mines completely, you can't really do it with C4.

    Mines are already very balanced. The max you can carry is 5 and you need 7 to kill a fully mineguarded sunderer. The max C4 you can carry is 4 and I'm not entirely sure a fully blockaded sunderer can survive 5 (the toughest case I've had went down with 4).
  18. Gary


    If i was actually a soldier in the war and i was told i would be drop podding from an orbiting ship into a Hot zone with infantry and vehicles.. You can damn well be sure i would grab everything i could and pack myself up and the drop pod... Here is a tip, you can shoot down drop pods and kill players that are inside them, They can be locked, Shot at with AA and are easy to hit with a Phoenix since they fly straight :)

    Why so you can throw a grenade at the sunderer and kill the guy without detonating mines? Or shoot the guy without detonating them...

    As it stands Drop Podding AT mines is the only use for AT Mines, Since the change that made them Not detonate under stationary vehicles and then they added ripcords to them to inflate them to triple the size when placed i have had 0 kills from using them as AT mines.

    People cried for AT mine nerfs because they could not be bothered to cert into Mineguard. Now people complain because they cannot be bothered to protect a sunderer from AT mines being placed on it and detonated manually thus destroying it because no sunderer is carrying Mineguard and so they cannot protect against it.

    This double XP weekend is filled with delicious Sunderer Cert bags to be destroyed by AT mines from the sky... Want to survive? Take mineguard 1. Want to laugh in my face? Equip max mineguard.

    You cannot protect your sunderer against everything you must choose.. I always take Mineguard on a spawn Sunderer.




    2 Tank mines do not kill a sunderer it sets them on fire..
    • Up x 1
  19. theholeyone

    A suggestion I made somewhere else was to nerf the podding accuracy through graphics distortion. Make it really hard to see exactly what you're dropping onto, by blurring and color shifting your vision (but so it looks good, not just herpaderp like the spinning was). Might be that you can make out general terrain features so getting close to the target is doable, but also add a laser designator to squad leaders so they can mark the target (beam can be traced back to them), which is highlighted clearly when dropping. Best of both worlds, you can still drop and pop, but it takes a bit more skill and teamwork.
    • Up x 1
  20. Nogrim313

    because drop podding in on a sunderer means A you left a spawn beacon up near your sundy for long enough for them to get there and B that you had no blockade armor and they were able to blow it up by them self with just 2 c4 (and if it was more than 1 person dropping you put you sundy in a ****** spot)
    the person also needs to live long enough to detonate the C4 or stay there dead till some one set it off for them with another explosion

    if some one goes thought the trouble of wasting a spawn beacon so they can get a single sundy they deserve to kill the sundy, they are suicide missioning to help the team defend from a spawn point.

    who ever parked that sundy should have moved it as soon as the beacon nearby went up knowing that people could pod down on top of it, its not really any different than an HA with a decimator doing the same thing other than that the HA would probably survive and kill 2-3 more people that were around it

    most of these threads are not real game issues but new player learning how to play and asking for easy mode, and frankly im sick of it
    • Up x 4