This is a typical issue after every game update. Most can agree that it's the server crunch of absolutely everyone trying to log in right off the bat. Yeah. It sucks. No, you realistically can't predict for this. Why would you have server allocations for infrequent spikes of activity? Wasted money, since they'd be idle otherwise. Have a little patience. Keep the screen open. It just takes a while to slog through, that is all. The game hasn't frozen yet, it's merely putting it all in place. Might wanna turn off the music, though.
just coz I am bored - I figured I'd post up to say that you can in fact predict for mass logon's. Do it all the time for virtual desktop's - if you are going to have 3,000 people try to login at 9am in the morning for work, the stuff needs to be ready to go - using math and testing you can in fact predict for it.
You can predict them, but it's somewhat akin to a restaurant creating seating and room for their spikes on holidays. Yes, they would be handy at that time, but the investment isn't worth the return. Any day that wasn't Christmas, mother's day, etc, would see those seats empty.
Oh, I see how it is... They let all the NC log in first on Waterson to get the MASSIVE head start on the Cold War... I KNEW it was conspiracy related
We had no login issues at launch when the server had queues to get IN. Its not overloaded. Its broken.