what slot of defense is more good for use with Zoe?kinect armor,auto repair max or flak armor?

Discussion in 'MAX' started by Navoletti, May 29, 2013.

  1. Navoletti

    what is the best defense slot for use with a max vanu with zoe?

    auto repair of max,flak armor or the kinect armor?


    kinect armor is the best?


    i have level 1 of zoe for now and i think use with dual comets versus vehicles and with infantry i need a recomendation of weapon...


    sorry for my english basic
  2. FaLI3N

    Blue shift for infantry but try dual vortex for vehicles if you want to specialise. Way better than the comet scrubs haha :p Oh and auto-repair, no use being bulkier if you have a defense debuff, repair saves me more than those.
  3. Dytto

    As soon as you turn on ZOE everybody will shoot at you, so you must move, so you will be hard to repair, so auto-repair is a good choice.
    If your life drop below 50%, hide, turn off ZOE and wait. Because despite of the rumor, if a good tank driver see you, he will hit you and remove an insane amount of your life.

    Blue shift, best cof, worst mag size
    Quasar, medium cof
    Nebula, bad cof, high damage
    Cosmos, worst cof, best mag size

    Comet, can one shot infantry, can't hit ESF
    Vortex, useless against infantry, can hit ESF (need confirmation)

    Burster, insane with extended mag and ZOE
  4. Paqu

    For the AI weapon I think the blueshift is pretty much your only option. Nebula is bit more powerfull for close range, but has terrible accuracy. Blueshift works great from short to medium range.

    With Blueshifts I use kinetic armor because it makes pretty big difference on how many bullets you can take and in a spot where you are using blueshifts its pretty much pure infantry fight anyway so there should be plenty of engineers around to fix you.

    Now on the bit more open areas where Iam facing mix of vehicles and infantry the Comets are great and then I use the repair because engineers are harder to find. Vortex is only good for long range and against moving vehicles, but you have pretty much zero power against infantry.

    So I dont think Vortex is worth the tradeoff. And when you consider that comet only costs 250 certs and you need to buy just one of them compared to the 2000 certs for the Vortex it really is a no brainer.
  5. Koldorn

    I've found auto-repair to be alright.
    Run with either quasar (L) and blueshift / nebula (R) depending on range of encounter.
    Get into position with ZOE. Turn it off. And blast away until you're noticed. Then turn it back on to avoid fire / move somewhere else. Quickly turning the ability on and off is the key between kill streaks and being bits of metal on the floor.
  6. Posse

    Kinetic armor is the way to go, unless you go solo without an engi behind. That with Dual Nebulas is the closer to a scatmax you'll get.
  7. Evil Monkey

    Kinetic Armour.
    This is one case where the certs you spend make you exponentially more powerful. 30-50% more HP? Yes please.

    Flak? Nah. C4 and AV grenades are avoidable through skill, and flak doesn't help direct bazooka hits.

    Nano? Nah. Only if you're solo or far from a big infantry fight where there's no engineers. If this is the case, you probably shouldn't be in a MAX anyway.

    Blueshifts.
    More range = more targets to shoot. More kills.
    More accuracy, more shots that hit the target. More actual "effective" dps.
  8. Posse

    It depends, in Bio Labs/Towers the Dual Nebulas are the best weapon hands down, they're also the best for dealing with enemy MAXes (aside from the Comets of course). Outside those bases I think the choice depends on your playstyle, if you like to force CQC you should go with Nebulas anyway, if you don't then probably Blueshift will be better all-around (didn't try it though).
  9. vrcarnage


    I use nano repair. I feel that if you don't, you will spend more time screaming for an eng then killing people.

    As far as kinetic / flak goes. You can use either if you have a dedicated eng. It also depends on the situation.

    I also use nebulas / extended mag the most. I know a lot of people don't like them but, w/ my play style they are highly effective.
  10. zu2

    Although I am TR all the way, I think the following applies to VS Maxs as well.

    When going up against infantry in a biolab or other infantry heavy area I am defending, I use kinetic armor and charge, and when my health has dropped to a certain point I charge back to the spawn room or a terminal and switch to auto repair. Vehicle hunting, fracture max, charge and flak armor.

    Out in the open with a mix of different enemy types, charge and auto repair since you can't always depend on a terminal or spawn room to be near so you can switch out.

    I would test different configurations once you have certed them all to the maximum amount to see what best suits your particular play style as well, depending on whether you are an aggressive risk taker or a more passive sit back ambusher type.
  11. DarkenShade

    Truth! more often than not if you take a tank shell anywhere near you, you are dead. Tanks and explosives are the ZOE killer.
  12. Navoletti

    WELL THE PEOPLE RECOMEND AUTO REPAIR AND KINECT ARMOR?

    WHAT IS MORE IMPORTANT NOW?IN WHAT CERTIFICATIONS I NEED UNLOCK?


    COMET IS BAD VERSUS INFANTRY?ONLY TWO BLUESHIFTS IS BEST VERSUS INFANTRY?VORTEX IS MORE BEST OF COMET?AND VORTEX VERSUS INFANTRY?DUAL VORTEX?
  13. Blippy

    I prefer Nanite Auto-Repair. Too many times I've sat around Engineers that won't repair me and then I finally die to a stray explosion. Level 2 can heal you from 0% to 90% in two minutes. Level 3 can heal from 0% to 100% in a minute and 40 seconds.
  14. Posse

    I never have any problem finding engineers to repair me, get kinetic armor.
  15. illgot

    I max out small arms and flack, then get 2-3 levels of repair.
  16. Navoletti

    what is the difference of health with a max with kinect armor and a normal max?
  17. Paqu

    10000 hp against small arms fire normally and 16000 hp at max rank of kinetic armor.