Liberators should lose lift when flying inverted or at high (>60deg) bank angles.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by TheRealMetalstorm, May 21, 2013.

  1. TheRealMetalstorm

    I was calling myself arrogant, LOL. Sorry for the misunderstanding.

    Anyway, the tankbuster is not an issue until the liberator closes in - and that's if the ESF was silly enough to continue aiming his nose at the libby as my pilot flies over.

    It doesn't matter if the libby doesn't kill the ESF outright - it'll outlast the ESF with no issues. Soon it'll need to bugger off for ammo or repairs. Either way, the ESF's lost - Nano-regen 5 for libbys is a wonderful thing (for me).

    Read my other threads on swapping burster and skyguard roles, along with other AA changes. I've talked about that issue as well as the liberator's poor A2G performance for a long time. Probably since the start of the year.

    The liberator is too clumsy a unit to participate in a massive battle, because everything on the ground can see it - the sky has zero cover, unlike the ground for MBTs. As such, it's very hard to balance the liberator because if you make it robust enough to survive there, it'll completely decimate in small-scale battles. That's why I'm proposing that ESFs become a viable option. Requiring a high degree of piloting prowess to take down a liberator isn't exactly viable now, is it? We'd be back to the days of death from above. Nobody wants that to come back. (my old VS gained a good 40 or 50 battle ranks from zephyr work during that time. ditched it when magrider became too OP.)

    Strikers are ******** OP. But I own one anwyay. The lock-ons actually avoid terrain btw, i saw one volley purposely fly off to the side to avoid a tree that was partially obscuring a tank. I could see about a 1/3rd of the tank but they hit fine.

    BTW:
    Be nice to people.
  2. TheRealMetalstorm

    Nose down violently, it's hard to describe exactly how to do it in PS2 but it's like moving forward in a helicopter while increasing thrust - you vary your pitch angle such that the vertical component of your thrust is always constantly equal to the force of gravity. In PS2 there's no actual force of gravity, just "induced falling at a constant speed" so it's slightly different, but you do the same basic motions. I've got quite a bit of flight experience in PS2 so, yeah... trust me. Gone from BR30 to BR70 in my TR flying A2A ESF (rotary + ab tanks)
  3. FigM

    Libs already have it rough in the game.

    If anything, libs should be made more powerful, not less
  4. LibertyRevolution

    In order to remove lift, that would first require this game to have lift...
    Do you even fly?
  5. TheRealMetalstorm

    I'm trying to find a way for the liberator to be an actual threat to ground targets in a full-scale fight.
    Increasing their resistance to AA fire is out of the question, because with the amount of AA there will be (everyone who looks up can see and hit a slow-moving sky whale) you cannot increase the armour of the liberator without making it impossible to defeat in small-scale side battles. Thus bringing us back to the days of liberator spam.
    One of the solutions I can think of is making them very vulnerable to ESFs such that even novice ESF pilots can reliably expect to force a liberator to run. Instead, as it is today, novice ESFs stand no chance against liberators (unless the lib pilot is a complete idiot)
  6. Alarox

    I searched "Metalstorm" on the players site.

    The only player over lv 10 is BR 21 who has 2 hours of Liberator experience.
  7. TheRealMetalstorm

    Read my other posts, I've made it very, very clear that I want to increase their A2G in exchange for decreasing ther A2A, some of the reasons are quoted below:
  8. TheRealMetalstorm

    Wrong person. Good try, you're completely off.
    Don't think you can guess my TR or NC characters.

    Are you attempting Ad Hominem?
  9. Phazaar

    I won't go point-by-point as I normally do since we're actually saying largely the same thing. I'll reiterate both the point that we share and the point that we contend, instead:

    Agreed: The Liberator is nowhere near as much of a threat as it should be to ground forces at the moment; this completely unbalances ground vs air and is ruining all essence of combined arms warfare. The solution to this has many elements (check my last post before this one; I posed one idea in several parts), and will intend have many unintended consequences that need to be addressed, but may also open up new possibilities (gearing Skyguards towards anti-Liberator, for example).

    Disagree: The Liberator needs to lose any of its air-to-air ability to justify fixing its problem versus ground.

    If Liberators fell out of the sky any easier than they currently do, we're back to my point about escort duty being boring. *See Liberator, fly above it, hold trigger, r, 2, hold trigger, 1, hold trigger, BOOM*
  10. Alarox

    No. Actually, my plan was to post the above so that you would certainly reply, and so that you would give us your character name so we could confirm your previous claims.

    Usually if I post asking for a character name I promptly get ignored by an OP who lies, so it's easier to entice people to reply then reveal your true intentions so they have to comply, or else lose credibility to everyone reading.
    • Up x 1
  11. TheRealMetalstorm

    You forgot about the 4 esf buddies that liberator brought.
    Or the other ESFs up trying to hunt liberators too.
  12. TheRealMetalstorm

    Hahah. Your plan would've worked on probably any "i want to be recognised as a pro!" kid/person here.
    Idgaf if people don't believe that I've got significant A2A liberator experience.
    Most of the people here aren't even aware of how high the skills involved in a ESF vs Liberator fight can get to, hence their unenlightened comments. It's ok though, I'm used to voicing unpopular opinions here.
  13. Alarox

    Basically, you don't actually have any Liberator experience and you're talking out of your ***.

    Now you just show everyone you're a liar because there's no logical reason to not give evidence.

    If you're going to spend time replying to this thread, then you care enough that you'd actually be willing to prove what you're saying isn't a lie.

    So now you're going to either keep saying "Idgaf" and further reinforce this, make up some other excuse, or ignore me.
  14. Phazaar

    Yeah, but that would all make air combat just as 'more interesting' with Liberators keeping their current A2A ability. I just don't see the need for the nerf, even with huge buffs to the Lib's A2G potential (which we all know aren't coming).
  15. TheRealMetalstorm

    That's Naaasty.
    Continue.
    Oh no, I'm a big fat liar with his pants on fyar
    I'm a Lyar with his pants on Fyar!
    Read below. I really want to say it but you're not going to get me (yet).
    Sorry, I know this usually works, but no.
    Ask any experienced lib pilot, they'll agree that most ESFs do nothing more than tickle a bit before they run or die.
    You can try your hardest to say that me not giving my name out is evidence of my lying, but unfortunately that doesn't explain away any of my logic behind the changes, namely
    It's well-intentioned.
  16. TheRealMetalstorm

    Hm, you have a good point there about the last bit.
    Can't see soe even dreaming of shaking things up that much.
    Well, for the first point, I'd think it'd make air combat more interesting because now lib hunts will be much more noob-friendly and perhaps will attract larger numbers. Numbers means that even pubbies might participate in coordinated air efforts.
    Leave it to the better ESF pilots to play defensive/fighter sweet/CAP ?
    Much more people taking into the air would be lovely for everyone. Especially for me, trololol. free certs.

    These are my dreams for the airgame

    P.S. tyvm for being the only levelheaded person in this thread so far (sorry if i've missed anyone)
    probably because you actually understand how high the skill level for ESF v Lib fights can get to.
    I take it that you're an experienced esf pilot?
    Everyone else sounds like a 17 year old trying his best to disagree for the sake of disagreeing.
  17. Alarox

    TL;DR

    Typeabunchofstuffsotheydon'tnoticeI'mcoveringupmylies

    If anyone still believes you, then they deserve it.
  18. powerz

    the liberators air to ground mortar should not be more effective at anti air than it's actual anti air weapon, .......just my 2 cents....seems pretty damn *** backwards to me that the "bombers" bombs are used for anti air......why does it even have 3 seats?
  19. Trucky

  20. Selentic

    No, you're suggesting that the liberator be changed so that even the worst of the worst pilots are a serious threat to top of the line liberator crews. Fun fact, that approach to countering the liberator has already been tried, it's called aa, and literally no one who flies is enjoying being countered by terrible players who are using nearly effortless counters that require minimal skill.

    ???

    Are all the servers that aren't Mattherson awful or something, because we are literally the one server that never experienced these "days of liberator spam".

    That's not a solution, the liberator is already incredibly weak to anything more than one bad esf. If anything the liberator should be buffed to be harder for terrible players to take out. (Read: the lock on time change should be reverted, and the liberator should get a slight resist to the air hammer)