Irony of the vehicle bundle

Discussion in 'PlanetSide 2 Gameplay Discussion' started by TheEvilBlight, Jan 18, 2013.

  1. TheEvilBlight

    Pretty sure Vehicle Bundle was one of the first bundles to hit the game.

    Anyone find it ironic that they gave the weapons to destroy the game to the masses so quickly? Zephyr and rocketpods, HE...it's almost like the rest of us were *suckers* to not min-max with vehicles. Sony's message was clear at the time, and it should be clear now the second time around, now that vehicle bundle has returned.
  2. Siilk

    It all was in a single bundle? Looks like a cheap tactic to advertise PS2 like that. "Pay us and get all the best toys right away. Play for free and be farmed for kills for at least a couple of months". Real smooth, SOE. :/
    • Up x 2
  3. Curse_Gamerkin

    Theyre were all nerfed, and theyre still good. done.
  4. Tenmar

    If they are still the highest damage in relation towards their ammo capacity then they will still be the best instead of just being an option. And that is the problem, you need to have the anti-vehicle and anti-air have less of an impact against infantry without forcing players to invest so much into the flak armor passive for each class they play. Because in the end damage is what matters and if your damage is the same in terms of distance traveled then you won't be capable of turning a fight around.
  5. Slyguy65

    Ive been saying this game was P2W since the second i found that everything cost 10 dollars...and certs took way too long to aquire.

    I got nothing but crap for saying it.

    granted they nerfed hellfire a lot since day one...but it didn't matter people were already like level 50 before hellfire were made more balanced.