Someone explain the logic of having the game's most powerful weapon on the liberator.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Angry Scientist, Sep 27, 2014.

  1. LodeTria

    The only thing I would do is absolutely sledgehammer it's A2A abilities, making it so even the default gun is better than it in terms of DPS vs Air. The Spur can get a buff to make it the best AA cannon it can use. Cert cost is also increased to 750, like the halberd on tanks.

    Oh and also make the lib after-burner last as long as the magriders one.
  2. Yeahy

    But...spur is the best at anti esf........
  3. LodeTria


    It certainly isn't the best vs other liberators or galaxys, because the TB has that role.
  4. Yeahy

    Exactly. It is alot better than TB at anti esf. TB is designed to take down heavier targets. That's its ROLE.
  5. LodeTria


    And it shouldn't. It shouldn't be the premier Anti ground weapon and half of all air units. It should just be good against ground targets, as it currently is, but absolutely rubbish at AA duties.
  6. Yeahy

    Vektor is not absolute **** at anti armor. In the back and at range it can kill pretty fast. Plus you can kill infantry
    With spur you can give your nose gun, belly gun, and tail gun shots on a target. If you've ever seen PK/Homing/Brahma with the shredder+drake, then you can see how much extra dps you can get out of a lib.
  7. LodeTria

    I didn't even mention the Vektor, why are you bringing it up?
  8. DQCraze

    The reason the gun is so powerful is 50m.
  9. DQCraze

    Why? Threads like this are so commonplace everyone screaming for nerfs. The game has been so dumbed down its not even funny. You wonder why people are leaving? Keep posting nerf threads pretty soon there will be nothing left but marshmellos and rubber bullets.
    • Up x 1
  10. LodeTria

    The OP is complaining about ground based damage of the tank buster. I am fine with that. I am only "nerfing" it's AA abilities so they have specialize more than they do at the moment, which they don't.
  11. DQCraze

    Its a flying rock with a 50m max damage cannon. Any manned galaxy can kill it. Any esf can kill it with 3 people in it. I dont see the air threat at all unless youre in another lib. Keep it at range thats all you have to do.
  12. uhlan

    The only issue I have is that, because of crappy hit detection and lag, the tank driver should at least be able to bail in time.:)

    If you get caught out against a Lib and its main gun, it's your fault most of the time.
  13. Klondor

    Unless you're fighting Connery Vanu around the time the Japanese players log on, then there are too many to even consider defending against because they'll just target your battery and swarm it to death like voracious insects.
  14. Silkensmooth

    If you cant keep the sky clear with a skyguard then yuo dont know how to play.

    If you think that you can go sit out in the open on the highest hill and just dominate air, you are doing it wrong.

    If you stay near some form of cover, or near friendly vehicles, if you back up to an object that prevents you getting attacked from the rear, then it will be nearly impossible for the enemy to kill you.

    I clear the skies every time i get in a skyguard because i know how to use it.

    It is much harder to properly tank bust a tank and kill it than it is to aim in the general direction of your target and hit just because you got near the target.
  15. Silkensmooth

    You ever try to shoot down a GOOD pilot with a tankbuster?

    I'll duel anyone who thinks that its easy to kill an ESF with a tb.

    I'm not gonna say ive never died to a TB but its probably on the order of 1 death per 100 vs libs, and almost always while im fighting another ESF.

    There is only one pilot on my server who can fairly reliably hit me with the TB and a lot of people suspect that there might be other forces at work with that player so...
  16. Mjolnir

    Wow, there is a LOAD of misinformation in this thread.


    First, saying "ESFs MUST move forward" is probably the dumbest comment I have seen on the forums... Have you heard of vertical flight? ESFs can strafe quite easily, while libs cannot. Any good ESF pilot can out turn a lib so they won't be able to take them out with the tankbuster. The only ESFs that I kill with the tankbuster are completely incompetent pilots that fly directly at me, or pilots that have zero situational awareness and fly in a straight line or hover when I am 5 feet behind them. Sadly, the vast majority of ESF pilots are simply bad, so they do tend to die to the TB a lot.

    However, given enough skill a pilot will destroy even a top level lib team if they don't have an ESF escort. There are maybe only a few dozen guys that can do this consistently, but they are out there. The issue isn't a balance issue, its a skill issue.

    A tankbuster CANNOT oneclip a tank from ANY side other than the very back of the tank. This includes the top, top back, sides, etc. You have to hit it directly on the rear face to get the oneclip, which ends up taking 2/3 or so of a 44 round magazine at maximum damage range (hich is 50 meters, or aka pretty damn close). Simply put, if you get oneclipped by a tankbuster you are NOT PAYING ATTENTION and deserve every bit of that death. Literally all you need to do is rotate your hull to one side and have part of the burst hit the side instead of the back and you will not die. If the pilot has a gunner you may die anyway, but in that case a Dalton would likely kill you either way, it would just take a few more hits.

    There are primarily 2 types of tank drivers that I oneclip with the tankbuster. First, you have the spawn camping lockdown prowlers sitting on a hill above an enemy base trying to farm the infantry/vehicles below. These guys rarely every listen (libs make noise now, remember?) or even look behind them, so they are almost always a guaranteed oneclip. If you are doing this I have ZERO sympathy for you. Libs are designed to destroy armor first and foremost, and if you are just sitting on a hill farming you better can't expect to have zero situational awareness and still survive.

    The second type of tank that I oneclip consistently is driving in the middle of nowhere on a straight road. It is fairly straightforward (but not easy; all of this takes a lot of practice) to hit the tank in the rear and take it out in under a clip. However, this only works if the tank doesn't have another tank driving behind it (or you will get an AP shell up your rear) and has no other vehicular or air support. If they aren't driving in a straight line then I will probably not risk diving on them, since there is a large chance that I won't have a long enough window to get enough shots on the back to kill them. Messing up your first pass on a tank in a lib can often be VERY dangerous, especially when solo libbing.

    The tankbuster is very powerful vs. air, but the only targets that are easy to kill are libs and galaxies (and valks, but everything kills them right now). ESFs are only easy to hit when they are bad (as I said before), and libs countering other libs shouldn't be an issue to you. Skilled galaxies with multiple Walker gunners are dangerous to engage with a lib, because they will attempt to ram you, and if you try to run away they will match your speed and bring you down with the walkers if they are determined enough. A group of ESFs can completely deny a lib from entering their air space. ESFs are the hard counters to libs, provided they aren't awful.


    When people claim that the TB is overpowered, I direct them to the Dasanfall weapons stat page. If you look at the top 500 people that use the tankbuster (across all factions, on all sedrvers) they have far fewer kills than the AP cannons for the MBTs. If the tankbuster is so easy to use and overpowered, why do so few people get kills with it? Why are they AP tank cannons easier to use? If your argument is correct, we should see the 500th best person with the tankbuster having over 3 times the kills (or vehicle kills) as the 500th user of the AP prowler cannon, but instead we see that that prowler user has over 1400 kills vs under 800 for the 500th best tankbuster user. For the Vanguard and Magrider AP cannons, we have values of under 1200 for each. If they tankbuster is so easy to use, why do people get kills with it so much less often than with the tank cannons?

    People seem to think that liberators being powerful and effective means they are easy to use. Just like anything else in the game, they have a lot of potential. However, there are very few pilots that can take advantage of that potential and do the things described in this thread. Most liberator pilots pull a lib, get some mediocre gunners, hover over a base (without moving) for a minute or two, and then get killed by dumbfires, flak, ESFs, or enemy lbs. As a lib pilot, 90% of the libs I encounter (friendly and enemy) are not really capable of accomplishing anything, and die very quickly. The ones that stay up for half an hour at a time are few and far between.

    These threads crop of from time to time, and always from people who have never actually used the tankbuster. I receive similar tells from people in game whining about how easy the tankbuster is, yet they never take up my offer to duel me 1v1 with it. If something kills you, it doesn't mean that it is easy to use, it just means the person using it knows what they are doing.


    I will close this with one final thought: Why are pump action shotguns OK? You can instakill any infantry with them, and they don't even have a chance to fight back. By your logic, the pump action shotguns should be nerfed considerably.
    • Up x 1
  17. Diilicious

    wow another one of these threads...
  18. z1967

    The OHK range is 200m. They also have an incredibly low refire rate (55 rpm, compared to the heavy pump actions 71 rpm) and can only equip the 1x-4x scopes (no IR/NV). It also has the worst velocity of the BASRs.

    Oh, and it is mounted on the class with no immediate survival mechanisms such as a shield or health regen. It also has a maximum of 5 kills per magazine assuming all headshots.

    Its pretty balanced. I would find it hard to believe that you want to compare it to TB.
  19. z1967

    You must run into a lot of afk pilots, because every Lib I pepper with my Skyguard seems hell bent on introducing me to a TB and some dalton rounds. I am thoroughly convinced that only noob pilots will get killed by a lonely Skyguard. The remainder either just flee or facetank the rounds and use their Titan AP that reloads in 2 seconds to kill me.

    I would kill to have a Dalton on my Lightning. Hell, I would settle for just a TB since both are still straight upgrades over everything I currently have available to me.
    • Up x 1
  20. Kriegson

    This. TB for Harasser, Valkrie and flash, 'cause it's so balanced that anything should be able to use it am i right!?
    • Up x 2