FNO sneek-peek. Dome shields preventing air attacks over bases.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Baleur, May 24, 2013.

  1. NoctD

    Yes - that's exactly what will happen. Also ground AA could do the same, set up a sundy just inside the edge of the dome, Bursters in/out, HA in/out.

    Welcome to shield dome games. Cheap and cheezy and makes NO sense whatsoever.

    Harasser inside/outside dome. You can shoot at me you can't shoot at me.

    Etc.

    INSANELY STUPID AND TOTALLY FUBAR!
    • Up x 2
  2. TallPaul_S

    More defensible yes, but much more likely to get c4'ed.
  3. 13lackCats

    Wrecking the combined arms aspect would probably be the last straw for me.
  4. Charlie

    Those domes look HORRIBLE. Not just astheticaly.

    Let's take a moment to think about what it removes:

    • Air Vs Ground within bases
    • Long-Range mortaring from bulldogs (Yes, it does happen from time to time)
    • Long-Range Phoenixing/Strikering from within / outside bases (I quite often use my Phoenix as an anti-max weapon. No more.
    • Sniping from high altitudes
    • Use of Flak from ground.
    Ok, so there definitely was a problem with AvG, GvA, whatever, but adding domes separates them into almost two different games. Air can now only attack ground when it is outside a base, which seems pretty pointless considering most people will re-deploy to hop between places. And How are you supposed to give air support whilst your force attacks? It seems so stupid...
    • Up x 2
  5. Macchus


    lol into 2 sections of the cert list ? lol again . so many certs in those 2 .... anyway light assaults need to be retuned in some way.
  6. Macchus


    well i guess i did , LA was a terrible idea in the first place ....
  7. TintaBux

    Its to try save game by bringing COD type players in.
  8. Dinapuff

    First of all, if you play on indar you will realize that a lot of the time, when it comes to the lattice; these fights will occur outside the bases. Also you can still dive underneath the dome shields at some risk to your health, and as a positive side effect burster maxes won't be able to **** you up from within a base. The fact that you're so fixated on capturing points and camping towers means you need to find other outlets to be constructive with air.
  9. Macchus

    in planetside 1 we had buildings with ... INTERIORS !! once you were inside and you stayed inside , air and armor couldnt get to you , and infantry had to be used to take the base . now they are adding ?domes? lol . so they design these big open bases with no proper doors and lots of wide open space , and now theyre gonna create a false interior with these dome shield's to get the same effect that real bases with real interiors . backasswards if you ask me ....
    • Up x 3
  10. Macchus


    so they scare away CoD players with things like lattice and then introduce something to bring them back ... why not jut not add the things that drove away those players in the first place , instead of making these terrible and unneccessary design decisions . if on indar you will now be funneled with thmassive zerg to a battle where you cant actually stand at range now you have to get in that dome shield !!! lol ... foot zerg into shield everyone WOOOHOOOO!!!!
    • Up x 1
  11. Nocturnal7x

    The shield would need to be disableable. Would give the infantry something else to fight over.
    • Up x 3
  12. Roxputin


    Good. This is showing me that SOE is actually using their head and trying to make PS2 more enjoyable. IMHO this is good if they do not plan to make major changes to the defensibilty of bases.



    It remains to be seen if the entire base needs to be enveloped in the dome but covering the spawn areas are crucial to stopping air/ground spawn camping.


    Surely since you have taken the time to listen to the FNO ops episode and have taken the time to make a legible post about it, you can understand the importance and need to STOP spawn camping where ever it occurs.



    Forward, Not backwards.


    Attacking bases is done in stages.

    1. Mobilize the troops
    2. Have support logistics in place
    3. Neutralize the Air threat
    4. Push forward and surround the base
    5. Send Infantry in to finish the job

    Notice no where does it say, use air and armor to keep shooting at the spawn room to suppress the enemy.


    Trust me, anything that moves below is being watched by the flyboys. Air is a SUPPORT function, not the primary function.


    That is part of Airs job, to defend the assests on the ground and provide security from encroaching armor.


    just the area under the dome umbrella. All land between bases are fair game right?


    Like I stated earlier, infantry has a function, armor has a function and air certainly has its function. This is called combined operations.




    a
    Sometimes CQC is necessary in order to complete an objective. The beauty of PS2 is, their is a situation for every type of gameplay. If you are not fond of CQC then stay inside your vehicle or go help another front.
  13. Oathblivion

    When life gives you lemons, make life take the lemons back! These shields block the ground's guns as well, so I think it will work in air's favor, especially the liberator. Hover just outside the shield, then CTRL down while your gunner shreds their hapless infantry, space back up before any significant damage is done, then let Nanite Auto-repair heal you up. A2A ESFs now have a job again.
  14. BengalTiger

    Wouldn't it be simpler to just add a few tunnels (I mean 2 way tunnels, not the mail chutes we have now) connecting the larger buildings in bases?

    Enemy owns the sky- infantry goes indoors and continues to fight.

    Enemy doesn't own the sky- infantry owns courtyard, enemy vehicles have a tough (and short) life if they want to drive past the gates unescorted.
    • Up x 1
  15. Greddy

    They need to redesign the spawning point for the defenders. Thats all to it. Having one spawn point in one building makes it easy to gather the minority in one place and camp them. If the spawnpoints could be randomized, the oneway shield would not be needed, and result that the defenders can not just camp there and shoot the attackers, but have to move and do something.
  16. Rene Korda

    These new features can turn out right, if certain conditions are met:
    1. The infantry-only areas are small and separated from each other.
    2. The attackers cannot spawn inside them or drop into them via drop pods - all their spawn points have to be outside and vulnerable to defenders' vehicles.
    3. Infantry-based AA assets get nerfed, so that air can once again meaningfully participate in battles and so that air can systematically take out the attackers' spawn points (or defend them from enemy air). To a somewhat lesser extent this applies to infantry-based anti-armor assets.
    This way proper combined arms balance would be restored and at the same time infantry would be protected from being farmed by infantry-only areas, while still being vulnerable in between those areas.
    • Up x 1
  17. MaxDamage

    I use the ESF to get between bases, and Liberator rarely. I'm an inexperienced pilot in PS2 terms so these words don't apply to me. This shield if as widespread as indicated by the video is a terrible idea. However much you might not like the concept of bombers, they have always been designed for daring raids over bases and supressing the last resistance when the base is already beaten. The walls in that video are ugly beyond belief and also a bad idea. Planetside is a combined forces game, you cannot make up for a lack of underground combat simply by placing a roof over external areas.

    BIG mistake.
  18. ItZMuRdA

    Absolutely love the dome shield idea. It will play to the small squad benefits we have been discussing as well as just make locations far more enjoyable to fight in (PS1-esque) where at a certain point and in certain situations people actually have to get out of their vehicles to continue the fight and be effective, rather than the current model of spamming spawn rooms with vehicle shells from super far away.

    For any doom and gloom, COD naysayers, there were courtyards and outdoor fights that were all vehicle territory in PS1, but the indoors of bases (underground, etc.) were much larger and players HAD to get out of their vehicles to hack the CC, destroy the gen or spawn tubes, etc. It was a great setup for people who liked both infantry and vehicles as there were different areas for them to shine. It worked wonderfully there and I think this is an amazing leap forward toward having different phases of fight progression that play to the strengths of various roles and game playstyles quite well.

    I am extremely excited about this feature, possibly moreso than anything to date. I'll be living on Esamir until it rolls out to other continents.

    Very awesome!
    • Up x 1
  19. HMR85

    I personally love the new changes coming with Esamir. The bases look amazing. I think the domes are excellent addition. You are still getting combined arms in the game. The only difference now is that you can't sit there and shell the **** out of the Spawn point.

    Great job SOE I love the look of it. Also to note I am glad to see tress are making a return to Esamir. ;)
  20. Goden

    It is unfortunate that "combined arms" to you means "hoverspam and spawn-camp infantry in bases".

    In practically every base, the vehicles usually stick around in the outside perimeter as there is more space to move around (and that is where the ammo towers usually are). Infantry is usually indoors or sprinting from building to building as they move around the base. Unless the building has tunnels then the infantry has to expose themselves as they leave the spawn - this is when aircraft comes in. Aircraft hover-spamming the spawn has been a problem for a very long time, especially with liberators. There is a reason why bases in PS1 had dome-shields. (Although it was mostly because they were actually bases which took effort to take, not blocks of swiss cheese which the enemy could waltz in and take like they are now.