You need to host the images online, it won't work if you host from your own computer (the image path is "C:/Users/YOURNAME/Desktop/Helmets/VS%20decamator.png"). Upload the images to a site like imgur.com and then use the URL from that to post them here.
I think it would help if you could upload it along with the head. As it is now it's kind of hard to get a grasp of what you're going for.
https://forums.station.sony.com/pla...loadable-including-texture-files.11500063823/ A little tip. Since we need now need to make the helmets fit all the male heads I would recommend that you load all the male heads into a scene and meld them together in to one single object. Export it and just like that you have a reference for every helmet you make.
alright ive changed the spike because of some polygon problems, and other nonsense. But please tell me what i need to change on this one(Spiker V6) http://p3d.in/5NcPt If you can tell me a picture hosting website i can show it to you with its correct textures
I'm guessing you're new to modelling, so I'm going to suggest you look at some tutorials. When you understand proper workflow things will get much easier. At this time I think you could progress faster with the concept in 2D. Once you nail the concept you could just translate it to 3D without having to do every iteration in 3D, which can be time consuming, unless you're sculpting. As for the design itself, it doesn't look very vs to me. I had the same problem with my first post, it was kind of wonky. This is why I'm recommending that you throw out some fast concepts, to get a better grip of the shape language. Also it needs to conform way more to the head, as it is now it wouldn't work in the game. I think most people here use imgur, but I find puush to be less work. Google it and take your pick. Hope this helps!
yea i am new thanks for noticing, and thanks for spending time on this post. im going to look at your advice now and just for an FTI im using 3dsmax