TR and VS heavy cloth headware

Discussion in 'Game Discussion: PlanetSide 2' started by Nicococo, Oct 15, 2013.

  1. eldarfalcongravtank Member

    personally, i like C best
  2. MasterMagnus Active Member

    B or C for me.
  3. TramellRayIsaac Senior Art Director

    No hard metal collars please
  4. Nicococo Active Member

    Ok.
  5. Nicococo Active Member

    update:
    [IMG]

    I added a rubber base thing like I did on the avalon helmet. I think I might add one more element on this and I'll send it to blender.
  6. TramellRayIsaac Senior Art Director

    cover the nose
  7. Nicococo Active Member

  8. McFluff Active Member

    Lol, was just gonna say that, then I saw your post
  9. Nicococo Active Member

    I brought this into Blender and Im currently building the highpoly pieces.
  10. Nicococo Active Member

    Started optimizing. Currently at 20000 triangles -/+ Texturing isnt final I was trying out colors.
    [IMG]
    • Like x 3
  11. McFluff Active Member

    mabe throw somemore greys in there to separate the dif fabariccss a bit.
  12. Nicococo Active Member

    Alright. I think I'll make the larger scarf darker greyish. I'll have to see.
  13. McFluff Active Member

  14. Synapse New Member

    I'd bring the hood forward just a bit so it covers the forehead more, right now the face looks a bit exposed
  15. Nicococo Active Member

    Ok, I'll see about doing that. 3400 triangles over the limit. Almost done with the VS heavy cloth.
  16. BeastBuster Member

    Making awesome progress on this! I look forward to seeing it all done!
  17. TramellRayIsaac Senior Art Director



    looking good, bring the lower cloth piece closer to the face

    remove the lightbulbs from the neck piece.

    add a-symmetry to your folds
  18. Nicococo Active Member

    Ok. Thanks Tramell.
  19. Nicococo Active Member

    update with fixes:
    [IMG]

    http://p3d.in/VhYFe

    I've reached the 6000 triangle limit so I'll see if I have to change/fix somethings and I'll submit it finally. Moving on to TR head cloth after this..

    EDIT: I fixed a few mistakes and errors with UVs and there was a hole on the right and left sides of the mesh where the verts jet out when you subdivide the mesh in P3D =/
  20. Enig Member

    Nicococo, looking gooooooood sir! Looking real good. Going to enjoy the very subtle emmissive elements on the back of the hood.

Share This Page