Cool! I know the updates occur on different days for each game, so what days do EQ1 & EQ2 typically do updates?
I think each date is hand-selected by the team based on their goals for that patch. I don't think there is a typical other than avoiding Mondays and Fridays.
Nothing works that fast. That patch was in testing for several days before it will go out. This has to get integrated into a branch before the branch is built into a patch candidate to start testing.
https://forums.station.sony.com/ps2/index.php?threads/new-programa-playerstudio.208015/ SM Crash PlayerStudio *EXE DLL ... .
Yep, it's there! Crashing for me too. Probably wasn't meant to go out in this branch yet. Doesn't run as administrator, or normally. All the texture files are there as well. Tried re-downloading and replacing as instructed, but no dice. So close, and yet so far.
It started working for me too. Weird. Have you been able to load a model yet? I'm getting an error with missing UV maps.
Rick had mentioned that the PS2 viewer had bugs still. Apparently the EQ and EQ2 builds are being worked into a release. That PS2 viewer is 'not ready for prime time' as I understand it.
Yeah, gets to that, but then I get this: Assuming this is those extra UV maps they were talking about. Gotta figure out how to add those in blender.
itssomething.jpg Heh, awesome tool! Can't wait to get this thing worked out finally. Props on the hard work SOE.
I pretty much got the hang of this app now! Just gotta work out the detail select area on the sheet for the normals.
Anyone figure out camo coverage yet? I thought it was the TM map, but it doesnt seem to be doing anything.
UV 1 = Colour / Normals / Spec (OBJ Always exports with this one) UV 2 = Detail normals / Camo UV 3 = Decal (Ignore UV3)