Yep, I like this addition. My thinking behind it ( other than displaying the class ) would be that it has some kind of functional use in the game world. Something like NRU ( Nanite Reconfiguration Unit ), which allows the soldier to change their loadout / role on the battlefield when accessing the appropriate terminal.
This is so good, love it. Compared to the basic TR medic, it is so different, it will give me a reason to play medic again
doku did u rig ur suits or is it only a test for some armors. do u stream ur workflow or did u make a tutorial how u make stuff for PS2. If not why u dont think about it and maybe do so
Please do. A few such as myself are struggling on making items for PS2. Especially with UV maps and importing to the game engine.
Some more progress + checking out class specific colouring. Still need to texture the belt and finish the accesories attached to the thigh mounts, then I can work on the class specific backpacks.
Honestly is it that hard to put the first person camera on the 3rd person model? It would be more immersive, and we/they could make much more diverse armor sets
Some progress - completed belt and accessories. Still need to finish trenchcoat + the helmet before working on the class specific stuff.