Rethinking vehicules damage..

Discussion in 'General Discussion' started by RuTH0X, Mar 7, 2019.

  1. RuTH0X Member

    Sometimes, while I drive, I take a jump, drops quite lower, but very smooth like alpine skier when they jump, and I take an amazing amout of damage..

    and when I drive, 60 m/h and hit a tree, it does almost no damage...

    I think vehicule damage should be calculated on the speed difference, so in the first case, I would get almost no damage.. and with the three, I would really hurt the vehicule, it would make it way more realistic, and ppl would take lot more care about their speed / vehicules..


    Thank you
  2. AlhpaBravos Member

    Vehicle damage is just inconsistent all over. You can shoot rockets and bolts at a flaming car and theres no guarantees it will explode, killing the driver. Ive even rocketed over some of the highest peaks in h1z1 only to lose around 55% of vehicle health upon impact and upside down. Whatever the calculations, they need to be relooked at especially when a car is on fire. It used to move really slowly which was a great addition, until it was removed for no reason afaik.
  3. TheDrizzle22 Member

    They buffed vehicles 5 months ago.