Zone Nerfs

Discussion in 'Zones and Population' started by ARCHIVED-gatrm, Aug 2, 2007.

  1. ARCHIVED-Lancaster38 Guest

    namah wrote:
  2. ARCHIVED-lancekortesoja Guest

    the sad thing is it doesn't matter what they do to nek, I could clear less about it, NO one goes there, and its so hard to get a group for 20-30 I have to say its one of the hardest level ranges the only reason i would go to nek is nek 3 nek castle and journey boot runs
  3. ARCHIVED-mdell Guest

    [p][size="x-small"]You do realize that this discussion is about lu37 not 13 or whatnot. you could level appropriate run through nek forest and if you stayed on the road or really if you didn't try to find then you would not have seen any heroic content 2 weeks ago. Now there is none. The only heroics you would have found before 37 was on the outskirts of heroic zones in which case of course you need a group to go in so you would have a group or you would die. So since dieing does not mean anything execpt .5%xp then a new soloing player would realize they shouldn't go there or make sure they looked around. Nek of 2 weeks ago would not cause anyone enough frustration to quit the game. That arguement is silly.[/size][/p][p][size="x-small"]Crypt of Bretrayal is a zone i never have gone into much (and lived), but still leaving 2 or 3 ^^^ mobs in the zone where they did not affect travel would have been good.[/size][/p][p][size="x-small"]Antonica was before lu37 very easy to navigate through. There were some heroic groups of gnolls, but the zone is wide open and it was only a matter of not running straight into them to avoid them.[/size][/p][p][size="x-small"]I am in no way nostalgic of camping scarecrows and things like that and i started the game after the shard running ended thank goodness. [/size][/p][p][size="x-small"]Lancaster, would 20 groups of heroics and 5 names in nek forest really ruin gameplay for a newby in a big zone like that? Or the same situation in a huge zone like antonica or commonlands? I really dont think it would.[/size] [/p]
  4. ARCHIVED-Typhonian Guest

    Well, given no one would actually play such a masochistic MMO in the first place....
  5. ARCHIVED-Rahatmattata Guest

    Typhonian wrote:
    Really? Cuz last time I looked FFXI (a forced grouping game) had well over twice the subscription numbers as EQ2. I think this whole concept of solo/heroic mobs is silly. Everything should just be heroic or epic. If you want to solo so bad, go kill green heroics if you can, otherwise join a group. If all the mobs in Ant and CL were heroic, well... people would form groups to get xp (I know... a far out concept, especially for a MMO).

    I laugh at all the people that want everything "Group Only, Solo'ers Go to He!!" mentality. That's nice. Guess if you were the designers you'd have this environment: 50,000 active players and 300,000 inactive, never coming back, this game is too hard, players. Way to keep your playerbase support folks!
    Killing heroics is easy. Why would you think that killing group mobs in a group would be difficult? You honestly believe people would quit playing a game because they had to join other players to kill stuff? That aspect is what attracted me to MMOs.
    Oh wait. That's what SoE *is* doing: Creating an environment in which people would want to come back, at all level ranges....just not yours. Let's face it folks: Unless a game has a **HEALTHY** lower level playerbase, having GROUP ONLY content isn't going to make those that *are* lower levels happy as they'ld constantly be faced with "Group Only" mobs, get frustrated and quit the game. And then you'd have...well....no one....playing the lower levels.
    OORRRRR.... those lower level players will use the little /invite command and make a little group and kill stuff. I've seen a lot of threads in the newbie yard, and other forum boards with new players being totally turned off to the game becuase they can't find groups. Why can't they find groups I wonder? Could it be due to the over saturated solo content everywhere you go? And when they do finally start to group up around level 30 or so, they are wearing pathetic level 3 gear with 6% mitigation and 0.0% avoidance from crap they quested back when they were level 5, with absolutly no clue how to play the game in a group with other players.
    But that's just what you wanted right? A "Challenge" at lower levels.
    Sadly, the challenge at lower levels isn't killing heroics. Named hunting in Wailing Caves is relativly easy with a full group of level 15 players in level 10 handcrafted and app4s. The real challenge comes from peeling enough players away from all the solo trash to actually start a group. You'd be suprised how many dungeon crawls and named hunts I've been in with genuine new players, popping fabled and legendary boxes all over the zone, and at the end the new player says that's the most fun they've had so far. It sure as hell beats killing 10 solo beetles in Ant for some suck belt.

    And why do I keep seeing people say "this game is made for the casual gamers"? Really? What game developer said this?
    Keep nerfing your own game to appeal to Warcraft subscribers SOE. I could really care less at this point. I'll keep paying and playing until I get bored, and then move on /shrug
  6. ARCHIVED-Kizee Guest

    I keep saying that if SoE keeps dumbing down the game to be more and more like WoW then people are going to go play the original....not some cheap want to be game like EQ2 is turning out to be.
  7. ARCHIVED-Typhonian Guest

    Oh trust, me, no one is wanting to play WoW anymore. No solo content at all after you've leveled to 70 and done the rep grinds....
  8. ARCHIVED-Siogai Guest

    Don't confuse sub numbers with players. Bots are subs, too.... and both FFXI and L2 are absolutely infested with them, far worse than you can imagine.
  9. ARCHIVED-Tyndaleon Guest

    Yeah, and that has nothing to do with the fact that the Final Fantasy brand was immensely popular well beyond the boundaries of MMO-dom long before it was turned into one, just like Warcraft, does it? :roll:
  10. ARCHIVED-Novusod Guest

    Last I checked there were not many heroics in Barren Sky, Bonemire, and Loping Plains save a few on the edges nobody cared about. Why do you want a t2 zone to be harder than the t7 zones. /boggle Maybe t8 Kunark should be nothing but heroics and roaming epics with no solo content. I say leave the hard stuff for the end-game.
  11. ARCHIVED-mdell Guest

    [p] [size="x-small"]You are absolutely right those zones have heroic content that you do not have to fight if you don't want to. What would be so bad about the lower level zones having heroic content that you did not have to fight if you didn't want to. I'm more boggled than you by far.[/size][/p][p][size="x-small"]Only heroics and roaming epics, umm no. [/size][/p][p][size="x-small"]Come on man 3 weeks ago nek and ant and cl were fine solo zones, but there were a few heroics around if you wanted to try them. [/size][size="x-small"]I just don't understand why you think that was a bad thing or why they are gone.[/size][/p]
  12. ARCHIVED-Rahatmattata Guest

    [p] Just about every MMO is infested with plat selling farmers. Regardless, it's hard to argue with the fact that no matter what remote corner of the game you hide in, no matter what mobs you are killing, no matter what level you are, you're bound to see other people around you. When was the last time you had to compete for mobs in Edgewater Drains :?[/p][hr][p]"Really? Cuz last time I looked FFXI (a forced grouping game) had well over twice the subscription numbers as EQ2." [/p][p]"Yeah, and that has nothing to do with the fact that the Final Fantasy brand was immensely popular well beyond the boundaries of MMO-dom long before it was turned into one, just like Warcraft, does it? :roll: "[/p][p]Sure, Final Fantasy games have been highly popular for over a decade. Yes Final Fantasty has a large and dedicated fan base. Yes FFXI can be played on multiple platforms. That still doesn't change the fact that millions of players enjoy playing a forced grouping MMO and many of them (if not most) actively play on their accounts for YEARS without ever running out of things to do, or moving on to other MMOs. If forced grouping is such a game-breaker, I don't see how this could be true whether it's a highly popular game series or not. Millions of people aren't going to invest hundreds of dollars, and hundreds of hours of their lives into a game just because it says "Final Fantasy" on the box. They play it because it's fun. Because grouping with other players and making friends from all parts of the world is fun.[/p][p]As a matter of opinion, the game is so outdated graphically and gameplay wise, I'd say if Square Enix suddenly made 50% of the content soloable, they would lose hundreds of accounts, and gain very few.[/p][p]Just my opinion but, MMOs should be about playing with other players. Similar to playing Spades, or Backgammon, or Unreal Tournament. Sure you can play by yourself, but it should be much more rewarding and fun to play with other players. There are other single player games out there that can deliver a much better and rewarding single player experience. If you want to kill mobs by yourself, fine. But IMO, I don't think a MMO company should be spending such a large amount of time and effort developing solo content and rewarding solo play. They are falling short of delivering the experience a dedicated well designed single player game could, and short changing players that play MMOs to play... multiplayer games with other players. [/p][p]There is tons and tons of solo content already. If I'm level 15 and want to solo, I have the entire Commonlands, all of Antonica, all of GFay, Freeport and Qeynos sewers, The Ruins, The Caves, Darklight Woods, various instances, and shallow Blackburrow/Wailing Caves. If I'm level 15 and want to group I have Wailing Caves, Blackburrow, various instances, and a handful of ^^ mobs in The Ruins. Or we can mass kill solo mobs for much less xp and virtually no challenge. And yet they continue to develop more and more solo content, while group content is getting snuffed out in some places, and confined in small out of the way dungeons in other places. This just seems backwards to me that in a massive multiplayer game, solo content is dominating.[/p]
  13. ARCHIVED-Typhonian Guest

    [p]Well, SoE have decided otherwise:[/p][p] http://www.tentonhammer.com/node/10002[/p][p]"Solo content came up shortly afterwards and Lyndro surprisingly stated all overland zones would be almost completely solo content. "[/p][p]I'm looking forward to RoK and this new content model (soloable with the occasional small-group content) immensely. It is how I think MMOs should be.[/p][p] [/p][p] [/p][p] [/p]
  14. ARCHIVED-Zab101 Guest

    [p][size="x-small"]Just started a new toon and took him into Antonica today. I'm completely disgusted with the changes to this zone. Quest mobs are completely missing and I have yet to run into one group/encounter mob. Several of the linked mobs used to be needed for quests. [/size][/p][p][size="x-small"]In addition, as mage my encounter aoe is pointless to use against single targets because of the longer cast time. My mage thrives on encounter aoe damage. In my opinion, it's rather boring not seeing heroics around, but the removal of encounter/group mobs is ridiculous and removes any sort of challenge. Why remove the linked mobs? Why not leave them in as non-heroic?[/size][/p][p] [/p]
  15. ARCHIVED-Kalem Guest

    It's arleady been pointed out in this thread that there are a LOT less people to group with these days in the low levels. The game like any game has aged, and most are in the upper tiers now. It only makes sense that they would make it easier for new people trying out the game. No one around to group with? No problem, there's plenty to do solo.
    I know that the heroics in Nekt were opional before the change. But I'm sure they removed them, to allow these new players to explore more freely, and by doing so make the zone feel larger. Hey, it's still dangerous. For a new player with non twink gear, all it takes is a few adds, and it's all over.
    There's nothing wrong with a game model that places the group content in a dungeon. Dungeons have always been meant to be grouped. Now if they change dungeons so that they're soloable, well then that would be a different story.
    SOE's changing the game to meet the demands of today's mmo player, which is more than just the young, it's the older crowd, with kids, work, night school you name it. Yeah the game has gotten easier, but there will always be a challenging end game.
    EDIT:
    Wanted to add that I'm playing 2 low level alts since returning to the game, and I can confirm that the low level zones are empty of players. Grouping for a new player would be difficult.
  16. ARCHIVED-Finora Guest

    While I think they over did it a bit in Nektulos, in Antonica and Commonlands the big problem I see isn't the missing heroics but the missing encounters.
    Seems everything is just single monsters except in Commonlands where you do still have the roaming groups of orcs (which were still herioc a couple weeks ago). If solo content is what they have to do to make these zones usable by new players joining the game, so be it, but for heavens sake leave some encounters. Those are good practice for newbies. They need to learn about the encounter system. It would suck for a group of newbs to go through all this single mob solo content then get to a dungeon like say Runnyeye and have this linked horde of goblins fall on them.
    Newbies have encounter aoe's too=p. Let them learn to use them.
  17. ARCHIVED-zaneluke Guest

    Outside = solo mobs mostly solo content.
    Inside ( dungeons instances) = heroic and grouped mobs.


    I honestly do not see a problem with this at all.

    Folks, not only are players toons aging, but the game does not have a heavy base anymore.
  18. ARCHIVED-Magiocracy Guest

    Depsite all the changes to these zones, the old problem remains that the quests in Antonica and Commonlands are sporadic and disjointed, which is fine for higher level zones where players might be expected to work a little harder to find quests and content, it doesn't really make any sense in lowbie zones - especially big open empty ones like Antonica. And now that GFay and Darklight are around, it just shows up how inadequate Ant/Comm are compared to the them.
  19. ARCHIVED-Raca Guest

    Zorette@Crushbone wrote:
    Ebayers suck.
  20. ARCHIVED-Dasein Guest

    1. FFXI is really the only viable console MMO out there, giving it a lock on that market. I'd argue this, and the FFXI brand have far more to do with the success of that game than any element of it's gameplay.

    2. Soloing does not mean one is not social. Some seem to be under the impression that the only form of social gameplay can come from grouping.