Zimaran Mana's... Its pretty ridiclious that non raiders have almost zero chance to see one ever

Discussion in 'Items and Equipment' started by Vlkodlak, Mar 17, 2024.

  1. Vlkodlak Well-Known Member

    Can the Dev team relook at the mana's rate for the current expansion. Kinda silly to have all of this research and items that require manas but yet they are nowhere to be found.

    Raiders are lucky to see one +/- per team per month currently.

    Non raiders have less than a zero chance as only raid gear has the slightest chance to drop one. All gear needs to have the chance tremendously increased to drop manas or allow us to craft them with adorn parts. But this bottle necking / planned grinding to a halt progression is nothing short of infuriating.
    GrunEQ, Raeven and Celestia like this.
  2. Beee Well-Known Member

    Even a raider has no items to transmute ;-)
    Smashey likes this.
  3. Raeven Well-Known Member

    We need to have dilutions and distillations again. I don't know why those stopped being available past a certain level. Being able to combine lower level mats into higher ones made adorning useful and FUN.
    Breanna likes this.
  4. Bentenn Well-Known Member

    I know it's simply about principle but I've got to ask. If you're a non-raider, what difference will having an additional .9 ADC do for you or 132 pot. or you get the picture. If you're not raiding, even the slightest tweaking is not worth a mana for. They didn't go crazy with the big jumps this time around which is why honestly it doesn't even matter to create more code. Yes the distiallations and dilutions should come back, but so should a lot of things to TSers
    Raeven, Smashey and Aggy like this.
  5. Aggy Active Member

    Though rare, don't masters drop from solo's and h1's still?
  6. Ingerimm Well-Known Member

    They only come when there is a new “tier” of transmuter resources. (historical)

    Heroic content, there should also be fabled gear.

    Even if the equipment order should be taken into account - the weakest items come from solo, the stronger ones also come from heroic and the strongest from the raid, there is no reason that there are no more fabled items in solo and heroic content.

    After all, there are other levels for rare items and the raid, i.e. mythical and celestial.

    The system in this addon follows the right idea but is fundamentally not well thought out.

    It starts with the possible item quality and goes on to the possible stats per slot and ends with the lack of CBOC items in heroic content and the abundance of these items in the raid.

    For raiders, this makes the heroic content absolutely ridiculously simplified, where non-raiders don't know how to get the necessary stats for, for example, T3 heroic instances.

    At the moment it is almost a necessity to raid in order to achieve the necessary stats to be able to complete the heroic T3 content.

    Unfortunately, a complete misplanning of the current content and the possible progress in the instances and in the possible equipment, depending on the way you play.
    Raeven likes this.
  7. Bentenn Well-Known Member

    Problem is that we got used to seeing fabled gear in every chest that dropped in the past three expacs. It wasn’t always like that before either. They went from one extreme to the other. The H3s were made for, sorry to say this, raiders who get bored with the easier stuff. They made H1 and H2 way to easy this time around but it allows more PUG style play. H3 is not meant for that.