Yay, nerfs for us... we are not forgotten.

Discussion in 'Swashbuckler' started by ARCHIVED-Chicanery, Mar 31, 2005.

  1. ARCHIVED-faylee Guest

    Do u understood how the INV LVL granted by an INV spell work ? cuz i still need to find a mob wich see trough enchanter/druid inv and not trough mine, even in SE with lvl 51 mobs, the ench/druid inv works (with Inv LvL 47) . But i think Inv spells are a bit broken after a pach of some time ago, i saw mobs who did nt saw me...and after some minutes with the same grp....the same mob was seeing trough my inv :smileywink:

    Bout our debuff...they are 5 sec duration and 10 sec recast, but the only one i got need to be hided to be cast..and without the smuggler talents bug...i dunno if i will b able to cast it every 10 sec.

    Bout our haste buffs, we have a lot of em, but the best one is False Bravado and it fades too often cuz too many mobs uses AoE attacks (ok, in some zone it s not true, and the spell become very usefull, in other zone the spell is nearly useless). Artfull Finesse is good to, but a 30s duration haste spell with a 300s sec recast is a bit silly imo (try to do calculate the dps bonus of increasing our haste of 29% for 30s)...and if u think that dirges (for example) got a spell with a proc that increase theyr haste by 45% ...u can maybe understand why i think our haste spell should be a little bit better.

    About being outdamaged from tanks, well...maybe i m not a good player, or u are a very good one...cuz i m otdamaged by tanks very often.
  2. ARCHIVED-Putka Guest

    *cough*

    :smileyvery-happy:
  3. ARCHIVED-Onyx Cube Guest

    sorry i didnt get around to reading the entire post,but if Sony thought our snare was overpowered then jeebus ,they should take a look at some of the bard classes.I was wastching a 35 Dirge (i think) kite the epic centurion orcs(near the lumbar mill) in Zekk all by himself. They were blue con to me at the same level and would have eaten me alive if i tried to do the same alone.He wasnt using arrows but just circiling the area like a freaking Benny Hill scene singing away at mana regeneration and giving the occasional magic missile hit.If A swashy tried to do that it would either cost about 4gp in arrows or end in death.

    With the nerf of Snares it makes running away from massed aggro an even more difficult thing to acheive.They should be looking at other areas to nerf not take down the be all and end all movement hamper skill,Ive often seen the Rouge subclasses as a fun jack of all trades playing experience but its getting beyond the point of no return.As our most defining roles are liquidated into other classes and eventually we are outclassed by them, I was looking forward to playing a whole seperate class when i rolled a rouge but it just seems that we are a fringe of everyone else's with poor or dissolving class traits.I seriously hope some new things will be brought into play later on for us Swashy's...I was so happy that we had a pick lock skill but, well you know the score.The development so far just feels unfinshed and plain old vanilla.
  4. ARCHIVED-Onyx Cube Guest

    Double Trouble
    Message Edited by Onyx Cube on 05-20-2005 07:46 AM
  5. ARCHIVED-Onyx Cube Guest

    Vobe i just read your post and yes you are almost there.Kiting as a solo swashy is astronomically expensive and very difficult (the arrows cost is stupid if your hoping on getting hits wih it) along with the time needed and roaming space ... but its not impossible.Today i cleared out the first bloodlines adventure pack zone ala solo.The heroics there were single (sometimes necro'd pet) level 35,I was 35 level at the time so they were white con ^^. With the combination of certain items like shadow of the wolf,agility buff potions and STG and STA potions i was able to do the solo dirty work but also with very near misses (some few DOA's) and a hefty use of the mezz and snare work + plus a huge arsenal of pointy expensive arrows. The real balance issue comes into question when the nerf takes the most advantagous skills out of play.For a scout the best trick is to kite when solo,we dont have to many good melee buffs and the only thing we can hope to do is wear our opponent down (this is especially true for our wizzy badies),its a slow task but we excell at long fights ( I think scouts have the best stamina in the game)but the question remains,Who were sony trying to nerf? Bards, Assasins or Rouges? out of the three i have to say the rouges get the rawest deal going,not ever specialising aways relying on off hand and on the spot tactics.But to take the most handy and imo most useful non combat skill down a few pegs must point some fingers at certain classes within our archtype.