Why are Sanctorium and HC 24 Hour Lockout?

Discussion in 'Zones and Population' started by ARCHIVED-Ganluan, Dec 9, 2005.

  1. ARCHIVED-ukjay Guest

  2. ARCHIVED-Wyndorf Guest

    Yep, agree with the 18hr lockout, please change to be consistent with other instances.
  3. ARCHIVED-Vulking Guest

    Both of these Zones SUCK!!!!!
    Let me say that again. They Suck!
    You will have far better luck in Roost, Mesa, Poets, and Tables. Especially Poets.
    Suggestion to SoE incase they are reading this; Increase the difficulty of the Sanctorium mobs by 10 fold, make the named all X3 and X2 mobs, set the lock out to 3 days and give each mob a 20-50% chance to drop a master with some serious loot, not just a master spell, but some real armor, weapons, jewelry, and master spells. This could be a contender to the Spirits of the Lost zone if you wanted it to be. And please, for the love of Norrath, mix up the loot table a bit, having the same item drop every time you kill the mob is getting old.
    As far as hidden cache? Well it is fine the way it is mob wise, the loot sucks, more coin from this zone would be nice.
    The smaller guilds are dieing for some mid range mobs they can raid, but don't have the people to take on the x4s.
    And NO! Meathooks and Broog do not count! They since day of DoF launch have been utter crap loot wise.


    Message Edited by Hammarus on 12-14-2005 11:32 AM