Scouts, Mages, Priests, Fighters. Do we want the scouts to be able to win as long as they get the upper hand? Aren't they already good at getting the upper hand though? Do we want fighters to be very durable, but hard to maneuver with? Do we want Priests to cancel out burst damage? Aren't Priests sort of without weaknesses? What do we want each fight to feel like? What is the goal, and what makes a good PvP experience?