Welcome to the Jungle: EQ2 PvP

Discussion in 'PvP TLE Discussion' started by Hxktxr, Mar 12, 2019.

  1. Hxktxr New Member

    From archive, thanks to Trojaan:

    Editor's Note: The first thing I did before leaving PVE and restarting on Nagafen was sift through the PvP forums. I remember very clearly one of the stickied posts in the old forums, as it laid out the "feel" of EQ2 PvP very poignantly for me even before I got to the server in the first place. Sadly, the post was lost when the forums were changed, but today I saw someone who had it archived post it again, and I think it needs to be brought back as a sticky. I do not remember the name of the original poster, so if someone has that info I'll edit this thread to give them full credit as deserved. I do remember them only having a handful (5? 8?) total posts and I thought that it was pretty swank to see someone who's not a forum regular express themselves so clearly. And remember, this was posted a *long* time ago. In light of the changes in the works for PvP, and the generally escalating whinefests over the last year here, I think this needs to be re-read by all of us, so without further ado:-------------------------------------------

    Disclaimer: This is going to be long, opinionated, and blunt, but I've been reading a few too many threads from people who don't seem to understand what it is that they got themselves into, and are clamoring for SOE to run to the rescue and change everything about the game to suit their particular idea of just what "PvP" is. This is coming from a long-time EQ and EQ2 player, but by no means am I claiming to be an expert on EQ or PvP. I'm just a player who understands what game it is I'm playing.

    Now then, who I am: I played EQ1 on Rallos Zek back when it was the only "red" server there was. I played on Tallon Zek when it opened, was a long-time player there during the glory days of large-scale good vs. evil battles, daily raids between Nektulos and West Freeport, and moved on to Sullon Zek when it opened, and played on the good (read: suicidal) team. I was mediocre at best, hardly a feared PKer, but I learned to survive and enjoyed what I played, no matter if I was outmatched or not. I understood what I was playing. Now that EQ2 has opened PvP servers, I couldn't help but join in. But I've noticed that there are large numbers of "bluebies" who came to these servers not understanding the nature of PvP in EQ games. This is evident in the incredible number of threads on this board where people are crying for everything to be changed to support what they thought it is. So let's get this started with the fundamental laws of the jungle.

    Law of the Jungle #1: You are going to die.There's no getting out of it. You did not come here to be safe. You were safe before. Now, those strawberry fields of treasure and experience are crawling with cutthroats who know where you used to go, what you used to do, what you used to seek there, and how to use this knowledge to catch you and inflict death on you. They aren't going to wait for you to get ready. They aren't going to play fair. They aren't going to care if a particular spell or tactic is too devastating if they catch you with it. Your only way around it is to learn them- learn where they are, learn what they're after, learn what they're going to do, and prepare yourself ahead of time. And no matter how well-prepared you are for what's out there- you are still going to die. There is no way out of Law #1. Whether it's at the hands of someone at the top of your attack range picking you off just because you're there, whether it's a group of players lower than you who gang up and tear you apart, whether it's an even-con, similar class who just happens to get that last shot in before you, whether it's some punk who sucker-punches you right after a tough fight, or whether it's someone whom you thought had no chance in hell who happens to get lucky, you're going to be killed. If this bothers you, you made a mistake.

    Law of the Jungle #2: This isn't your mother's RPGYou can't play the same EQ2 you played when they weren't after you. The gear that was excellent enough to live in because of its effectiveness against the mindless MOBs isn't worth squat- you have to outfit yourself with your most dreaded foes in mind. Resists are king, the stats you used to drool over are just going to have to take the bench. You can't just trot over to your favorite hunting grounds to knock out that writ or exploration quest anymore. They know that those spots attract people who still think that they're playing the same game, and they will be waiting for you. (See Law #1) You have to forget everything you learned on the blue servers, and be prepared to learn it all over again. There are new rules for how to get a level. There are new rules for where to hunt, and there are new rules for which routes to take through the lands. If it's something that many people used to do or where many people used to go, it is now bait that will lead many people to their deaths. If you thought that you were going to play the same route you played before to get to level 60-whatever except that you can kill people now, you made a mistake.

    Law of the Jungle #3: Nobody needs to be nerfedAll classes have advantages in certain situations. If you find yourself in one of these situations and you aren't the class in question, see Law #1. So, such-and-such a class can take you down solo if they get the jump on you, if all they do is X and Y? Well, yes. That's what they do, and you were there. The essence of EQ2 is that all classes have advantages and weaknesses, and the way we overcome our weaknesses isn't telling the game developer to take them away, or give you someone else's advantage. The way you overcome these weaknesses is by grouping with someone who can complement them. You're not here to run around solo and have a fair, balanced even 1v1 match against everyone you meet. That's not PvP, that's dueling. Running around alone isn't something you have the right to do. Not all classes were meant to solo in PvE as well as others, what makes you think this is any different? And if your class can't do what so-and-so does, they shouldn't. Everyone has "certain classes" who flat-out have them beat. Everyone has classes that can't hold a candle to them. This is not, nor should it be, a game where you always stand a fair chance. There's more to PvP that who has what nuke or how many hitpoints or what dps rate is. PvP is about knowing everything you can do and how it works, not just what numbers scrolled up when you fought mobs before. If you can't fight them, learn how to. If you can't learn and expect SOE to change everything around to suit you, you made a mistake. Crying that you can't beat X class and they need to be nerfed doesn't mean you're right, it means you're an unskilled player who doesn't understand how to play his class. You also have to understand the other classes and what their weaknesses are. Learn, Adapt, and Grow; if you can't do that then you're not cut out for this.

    Law of the Jungle #4: Success is measured by survivalAny idiot can rack up a high number of kills, that doesn't make them skilled. Your skill isn't determined by how many people of what level you can take on. And the little punk who ran away, or zoned, or avoided you altogether, he's not a coward, he's smart. Just because you engage someone doesn't mean you have the right to kill them. You have to earn that kill. If they get away, they survived. If they fight back too hard and you're outmatched, sticking around and letting them have you isn't brave or honorable, it's stupid. Make them earn it! If you can get away, you deserved to. If you can't out-damage them because you're in offensive stance and they're in defensive stance, it's not unfair- they're just thinking ahead of you. Don't lower your defenses just because you think that extra bit of dps that you used to get against mobs is going to turn the tide- because you're thinking in terms of a kill you haven't earned yet and not thinking with survival in mind. If all those nasty roots and spells and whatever are eating you up, stock up on items that take care of them: potions, resist gear, etc. If it isn't a piece of gear with surviving an attack in its design, you made a mistake. It takes time, patience, and smarts to figure out all the little tricks, tactics, and items that help you survive in this world. It's not about killing- it's about depriving your enemy of the kill. If this isn't your primary thought when planning every last detail your character from skills to selections to gear to hotkeys to camera angle to system options, see Law #1. You aren't a good PvPer because of who you fight and which fights you win, you are a good PvPer depending on your overall level of preparation and how many times you can count that that preparation saves your [expletive haxx0red by Raijinn].
    Treblonde likes this.
  2. Hxktxr New Member

    Law of the Jungle #5: You are never going to be a godToo many of you have had that time when you have those cute little adolescent fantasies about being a powerful, unstoppable killing machine with the title of Overlord while wielding the shiniest, largest and most phallic weapon in Norrath and laying out every single foe you happen to encounter through sheer invincibility. It ain't gonna happen- ever. (See Law #1) PvP isn't for people who like to play single-player games in godmode, spanky. You didn't come here to be godlike, you came here to embrace mortality. You aren't just here to kill other players- you came here to give them permission to kill you, to utilize advatages over you, to take advantage of your weaknesses, to leave you broken and bleeding while they /dance on your corpse and count their money. If you came here planning on becoming the all-powerful king of the hill that no one can topple, you made a mistake. Even as the server ages, everyone's going to bunch up in the higher levels and guilds and players are going to be after you more than ever. You will never be safe again. The safe servers are still where you left them.l

    Law of the Jungle #6: It's still just a gamePlaying on a PvP server doesn't take cojones. It doesn't take an iron will, or an asbestos stomach. It doesn't make you a man. You're still an EQ2 geek just like the rest of us, it's just a lot more difficult. If it's too hard, too frustrating, too unfair, too immature, too cutthroat, too inconvenient, or if you're just not that good at it or if you think that so-and-so shouldn't be doing such-and-such because it "ruins" your fun, then it's not for you. You're here if you enjoy what you're playing. If you are here because you want to enjoy it, but you're not, don't expect SOE to get rid of everything you don't like about it. It is what it is. It's MEAN. And if someone one-shots you, or takes your plat that you were just on your way to bank, or whatever else it may be that spoiled your plans, well, you either suck it up and keep playing or you're on the wrong server. It's only "griefing" if you let it give you grief. If you can't laugh it off, you're the problem. If you're not having fun, you made a mistake. This ugly duckling isn't going to grow up into a swan, you just have to love it unconditionally and understand that yes, it's always going to look like that. There's no shame in playing on the blue servers if that's more your cup of tea, we're all here to play games, and the game you play isn't a reflection on your status as a human being. But PvP is a different game. If you could go live in a beachhouse with central air and plasma-screen TV's for the same price, why would you move into a shack with no plumbing or power and complain about the leak in the roof? You have to want to live in this shack. Don't expect SOE to turn it into a resort, they've already built those for you.

    All of these factors lead me to one final point. Filling up boards with complaints that "X class can do this and I can't and so-and-so ganked me when I was fighting and I was 10 levels lower than him and I can't go anywhere without being bind-camped and SOE needs to FIX THIS IMMEDIATELY" doesn't help anyone- it only buries legitimate issues like bugs and exploits under mountains of whining by people who can't seem to understand that they are just not that good at the game. There's only one thing that should be on your mind when you think about all the problems with PvP and the PvP servers. The final, and truest Law of the Jungle:

    Treblonde likes this.
  3. Siren Well-Known Member

    File this under Useless Spam From Yesteryear, not to mention you already posted this nonsense in the beta forums a couple weeks ago. Wall of still-useless text crits forums for the second time in a row, then flops to the ground, dead once again. Do you even come back to read responses to your spam posts?

    And did you even play on the Nagafen PvP Event beta server at all? It really doesn't seem like it. Outside of its name, this Nagafen FFA 12-week event server has little in common with its 9-year-old, now-shuttered, factional open PvP second cousin once removed, but it's all we've got for PvP in EQ2, so we're rolling with it.

    There are plenty of things to complain about concerning this 12 week event, but you have yet to mention any of them really.
    Breanna likes this.
  4. Hxktxr New Member

    you sound mad, yes I played beta, I was like place 10 of leaderboards or at the end and lol I read ur posts today and I lold xd
  5. Hxktxr New Member

    thats still fully up to date and important stuff imo, don't complain I don't write detailled posts of what I think about the situation nowadays, sums it up that I don't want them to wipe the server every 3 months but I think we gona have a blast, u are pessimistic and also this post is obviously directed at people like you, no wonder it triggers you. change your attitude. I want everyone to know that **** so we have a good time
    Wolvelf likes this.

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