TERRORS OF THALUMBRA Deep underneath Norrath lies a realm on the edge of the Plane of the Underfoot, known as Thalumbra. This expansive, subterranean domain is home to fabled races and ancient terrors! When the dark shroud upon this land is pierced by Lanys T'Vyl, the recently resurrected demigoddess of Malice, it spells doom for all! You are a hero on the stage of Norrath. Will you play your part and protect Norrath from those who seek to destroy it? What mysteries will your torch uncover deep beneath the surface? Can you withstand the terrors of Thalumbra? Features: Subterranean Overland Zone – Overland zone deep beneath Norrath’s surface. Signature Quests – Special quests for both Adventure and Tradeskill players! New Level Agnostic Dungeons – Brand new dungeons that scale for players 20-95 Upgrade Your Items – Through the new Infusion system! New and Updated Deity System New Relic Item System Heroic & Advanced Solo Dungeons, Challenging Raid Zones and a New Contested Zone for level 100s! Level 100 adventurers are to speak with Virun D'Xyafin in Neriak or Dangle Springbolt in Greater Faydark to begin their adventures. GENERAL You will now earn Tithe while Questing and Adventuring at all levels, which may be used to purchase consumable Deity abilities, or permanent passive stat bonuses. For each adventure experience point you earn, you will also earn a single Tithe experience at a 1:1 ratio, meaning any extra experience you earn due to bonuses such as vitality or characters at maximum level will also increase the rate at which you gain tithe. You may spend tithe points via the Diety window, which can be opened in the menu or with the /toggledeity command. Some stats have had a new hard cap applied. Once this hard cap has been reached, any extra amount of this stat will no longer affect the character directly. Crit Bonus now has a hard cap of 3000. Weapon Damage Bonus, and Spell Weapon Damage Bonus now have a hard cap of 300. GUILD Repeatable quests will no longer contribute status to guilds over level 100. Missions will continue to grant status to guilds over level 100. Guilds above level 100 may purchase a new banner amenity which will grant them a buff that scales based off of guild level. POPULATION / ZONE PROGRESSION Freeport / Qeynos Freeport and Qeynos sages are now selling "Tome of Order and Discord" to interested parties. Commonlands Water creatures should no longer wander outside of player's reach, close to the guildhall. MERCENARIES All tank mercenaries introduced with Altar of Malice, including all purchasable tank mercenaries and the 10-year veteran mercenary, Lord Valkiss Ssi'sh, will now hold better aggro. Paladin mercenaries remain untouched in this regard. All mercenaries introduced with Altar of Malice, including all purchasable mercenaries, both 10-year veteran mercenaries and the new Terrors of Thalumbra Collector’s Edition mercenary now have increased hitpoints and resists. ABILITIES / ALTERNATE ADVANCEMENT Fighter Most fighter damage abilities, buffs and debuffs have been increased by approximately 15%. Scout Most scout damage abilities, buffs and debuffs have been increased by approximately 30%. Beastlord Offensive and Defensive warders innate buffs have been rebalanced for level 100. These buffs have also been made visible. Weakness will now be removed after casting 2 advantages. The duration of Weakness has been reduced from 5 to 3 seconds. Beastlord Advantages have had their base values increased above the scout 30% increase. Dirge Confront Fear - Grants the target an Ability Reuse to Potency conversion. Clara's Chaotic Cacophony - Grants the caster's group Final Ability Damage for combat arts. Oration of Sacrifice - Grants a single trigger damage spell to the target. Noxious Symphony - Grants Increased Noxious resist for the Dirge's group. Battle Cry - Grants the target a Multi Attack to Potency conversion. Zander's Choral Rebuff - Increases Noxious Damage done to the target encounter. Swashbuckler Pirate's Fancy - Increased the damage granted to area effect abilities. Thieving essence - Deals Increased damage and grants more ability modifier to the group. Shadow - Increases Physical Damage done to the target encounter. Dagger Storm - Will deal more damage. Marauder's Vaunt - Increased Final Ability Damage granted to group members. Double Cross - Increases Elemental Damage done to the target encounter. Troubador Energizing Ballad - Will now grant the target a Flurry to Potency Conversion. Jester's Cap -Greatly Increase damage on Jester's Ruse. Arcane Symphony - Will grant Increased Arcane resist for the Troubador's group. Elemental Concerto - Will grant Increased Elemental resist for the Troubador's group. Countersong - Will buff the caster's group with Potency and Ability Modifier. Demoralizing Processional - Will buff the caster's group with Final Ability Damage for spells. Zander's Choral Rebuff - Increases Arcane Damage done to the target encounter. Warlock Focused Casting now splits its conversion bonus between Potency and Crit Bonus.