Not really impressed by the loss of encounter bonus for green mobs. The green mobs naturally offer less xp already - and in many dungeons if you wish to take on the end mobs while they con eg yellow the level range in that dungeon means the entrance area - often where quest givers stand about, will be conning green. Hence you have to wade through trash, now even worth less than before, out of necessity. A good example is Fallen gate, with loads of long aggro range, rapid respawn ^^ green conning mobs all around the quest givers. Might be fine for groups when you go in a few levels lower but soloing not so much.