Throne of Fear - Ascension (Heroic)

Discussion in 'Zones and Populations' started by Azerack, Dec 10, 2012.

  1. Azerack New Member

    I'm no Wiki specialist, but I wanted to put down for those who, like my guild, were looking for information on the Boss fights for ToF - Ascension Heroic version.
    Wikia has info for some of the Solo advanced but nowhere did we find info on the Heroic versions.

    Note: Ours is a CASUAL guild and does not raid, so your experiences may vary.

    IF YOU DON'T LIKE SPOILERS, PLEASE STOP READING NOW...

    Pharinich:
    Pharinich is a standard turn & burn with a couple adds that come shortly after.
    We did not experience anything unusual except if you pull him before clearing the room, the other inhabitants will also join in.

    Planar Manifestation:
    He stays in the middle as with the Advanced solo version only in Heroic he continually has adds showing up.
    We had the Tank keep the adds busy and one DPS helped the tank burn the mobs, the second DPS focused on the Planar Manifestation, alone, the third DPS focused on the Boss until the adds started piling up and then helped get them to a controllable population, returning to the P. M afterwards.

    Enraged Imp:
    Was also a standard turn and burn except occasionally feared players or "blinded" them (your screen goes black, but if you know your attack keys you can still act).

    Thoughtbleeder:
    Mob has an unusual pattern but once you get used to it it's not difficult.
    Text will show "I've got my eye on you" a few times before his main AoE attack.
    Main text to look for is something to the effect of "Thoughtbleeder stares into your soul" in BIG LETTERS.
    At this point, party needs to stop attacking, completely and Tank needs to back off. Mob is rooted while casting.
    If anyone is near or attacking the mob while he casts this,they take damage (killed most of the cloth casters).
    If nobody is attacking, party receives a temporary physical debuff and Boss memwipes.
    Tank needs to run back after attack goes off and get aggro back at which point party can begin attacking again until the next set "soul stare".

    Baelon of Thule:
    After clearing the room of the multiple groups of lizards, passing over the prayer wheel initiates two groups of thoughteaters from the shadow portal on the far side of the room. They are three groups of 3 100^^.
    Shortly after killing that wave, a second appears, and finally a third wave after that.
    (If party wipes, mobs go back to the portal and wait for aggro pull).
    Following the 3 waves, Baelon appears.
    As with Solo, Baelon stays put, turning based on aggro.
    His stomp is still deadly and he also has adds in the form of Imps that appear from the shadow portal.

    Admittedly, my group stopped at this point, failing after 4 tries to kill Baelon successfully (it was a long night).
    I am presenting the above information for those who wish to look for it but could not find it elsewhere.

    Good hunting!

    Colian
  2. Estred Well-Known Member

    Bealon also appeared to have a very wide AE auto-attack. I fought him today with myself being the top of the parse at 200-300K (Guardian) in reckless. Took some time but we killed him.
  3. Ynnek Well-Known Member

    Occasionally throws an incurable curse on one player, large power drain. Spreads to nearby players on every tick.

    If you spread out, it will expire naturally and is almost unnoticeable. If you're too close together, it will keep spreading amongst you and drain the entire group of power. Given sufficient DPS, it is a non-issue either way.

    Don't know about the 'stop attacking' bit. Sure, staying in front of him when he emotes will one-shot just about anyone, but we just have the tank pop behind the mob and poke him in the rear for a moment when it goes off, then pop back in front when he unroots.

    His stop aim is, odd.... But when stomping, he does put a large red cone on the ground (graphics settings may be an issue) - with plenty of time to get out of the kill range, if you see it.

    I swear.... he never stops at the tank. And if everyone pile's up, you will never get stomped at as a group. Your mileage and safety may vary...
  4. Azerack New Member

    Glad I posted this.. more help for other people. Thanks for the extra info!
  5. Ynnek Well-Known Member

    You will find many people are willing to contribute, and fill in the blanks. Very few people bother to start and get the ball rolling any more though.
  6. Azerack New Member

    That's what I thought, hence... ;)
  7. Estred Well-Known Member

    Indeed Many don't start threads like this. I happen to fall into the category of someone who very frequently tries to help out but I rarely start my own threads with information like this.
  8. Phia Member

    Yeah you don't need to stop attacking for thoughtbleeders announce. He just does a big frontal so when he announces, have the tank move behind the boss, then after he's frontalled you can move back in front. In the last week or so Baelon doesn't seem to be doing his massive AE any more and he only summons imps maybe 1 in 4 times. He's a very strange boss.