ok so this will probably make no sense to anyone, a lot of detail is left out im not that creative just single minded focus and absolutely slap crazy. iv been a bit bored lately so i decided i would do one of those things i always do when i play games. that's think up new content or quests for the game im playing. even know its only real value is the fun i had thinking all of it up and wut not. well without much more explanation here goes. this is boredom killer for what the next TS Timeline quest. A hole in the fabric of space Quest starts in new area of game when a strange event occurs, it seems a hole has formed in the fabric of space and is following the player around talk to the duality Head to Gnomeland security, Talk to NPC Make probe Launch the probe into the hole Talk to NPC Head to Maldura Talk to NPC Make Device Return to zone were you encountered the event Set up Device Begin Encounter Return to NPC in Maldura Talk to the duality again Head to NPC in New Zone Gather Materials Make Device 1 Make Device 2 Use Device 1 on Hole enter tradeskill instance, the inside of nowhere Place Device 2 Use Device 1 again Exit Instance Talk to NPC again Gather Resources, i mean a lot of Resources a really really large amount Talk to NPC again Make all purpose portable crafting station talk to NPC again Use Device 1 again and enter instance again Use all purpose portable crafting station Begin Crafting Make Reality Containment Tiles Place Tiles Make Reality Containment Walls Place Walls Make Reality Containment Ceiling Place Ceiling Use Device 1 again to leave instance Talk to NPC head to another Zone Talk to NPC receive Component list Head to TS instance 1 Retrieve Nexus Sphere Head to TS instance 2 Gather Resources Construct Anchor Head to Instance 3 Locate NPC Retrieve Component 1 Gather Resources Make Component 2 Run for your life Exit Instance 3 Head to NPC Head to Instance 4 Make Component 4 Construct Reality Containment Device Use Device 1 again Place Reality Containment Device watch scene use device 1 again Talk to NPC Receive A Cube, Contained Reality Getting to the Cube of this Talk to the the duality head to myrist, the grand library talk to NPC Retrieve tome from somewhere within the library talk to NPC receive Notes Talk to the the duality again enter the portal (tradeskill instance) Retrieve Documents leave instance Talk to Duality again Head to NPC in new zone Craft Recipe at desk Gather Rare Resources, a lot of them Head to tradeskill instance move to center of the marked area watch scene Craft Recipe on Floating Cube watch scene exit instance Talk to NPC again Receive Relicon, Unfinished Whats the matter Cube Talk to NPC in New zone Talk to the duality Head to TS instance Look around make it to the end of the instance exit instance at new location talk to NPC there Receive Journal Talk to the Duality watch scene Receive Device Locate Al'Kabor in the sinking sands enter instance find the center of the maze talk to Dartain exit instance the duality has returned to his sanctum talk to duality receive notes Make Recipe at desk Head to Maldura talk to NPC Receive Component 1 head to new zones enter tradeskill instance Retrieve component 2 head to Gnomeland security talk to NPC Receive recipe gather resources craft Component 3 talk to duality watch scene Relicon, Unfinished (is removed from player) talk to duality head to The Anchorage talk to Whilhelm Nam'terin talk to the 4 researchers receive quests from each finish quests each one requires gathering resources and crafting an item to return to them repeat this 2 more times talk to Whilhelm Nam'terin receive recipe craft Cube location Device head to random zones and use the Cube location Device randomly in any outdoor zone in the game player will receive an update if no update try a different zone once update head to random zone Specified use Cube location Device follow trail locate the cube watch scene Receive Relicon, unfinished A Cube within a Cube Talk to duality Head to Obol Plains Retrieve component 4 Head to NPC in new zone Talk to them Gather a lot of Resources, same as before talk to NPC Receive Recipe Use Device 1 enter Cube space instance again Craft recipe on the all purpose portable crafting station Watch scene player is forced out of the instance Receive Relicon, Duel Cubes Talk to NPC Talk to the Duality again Enter Portal talk to NPC Escape the instance Talk to the Duality Head to New zone Enter TS instance Retrieve The Ancient Reliquary (Book) talk to Duality Head to Colosseum of valor talk to Druzzil Ro Enter The Fortress of Drunder talk to Brontis talk to Montis talk to Brontis Receive Fragment of Chain return to Druzzil Ro and talk to her talk to Danelak Hosfoak in Fens of Nathsar head to Rivervale talk to Neeta Cabbageleaf talk to Danelak Hosfoak talk to Neeta Cabbageleaf Receive Spell Recipe no steps for this just gather materials needed and craft the spell, as you will need it later Head to island of Mara Talk to NPC head to sundered frontier talk to Felice Adae talk to Adeela inter the Hole TS instance locate Missing NPC Talk to Adeela Receive Document Talk to Felice Adae Head to stonebrunt highlands talk to Researcher Tahar head to kerra ridge in sundered frontier talk to Natasha head to Hua Mein Village talk to Li Sing receive recipe craft food item talk to Li Sing Receive Totem Return to Researcher Tahar receive Ancient Stone Fragment Head to Thurgadin Make an Offering to Brell Receive Recipe Talk to Capru at Goahmari Village you will need 8 Crystalline Spiderling Silks craft Blessed Crystalline Silk Thread Head to Cobalt Scar talk to Plex talk to Quentin Talk to Plex Receive Whisperstone Head to Obel Plains Talk to Vanesta Leaftraveler talk to Steve Echgar head to Island of Mara talk to Quo Retrieve 5 items in 5 different zones for him Receive Rare Ethernere Flower Return to Steve Echgar talk to Firiona Vie Receive Item head to Maldura talk to Brytthel head to Thalumbra, the Everdeep talk to Elanluelle receive stone of Containment Head to Obulus Frontier and Nye'Caelona talk to Elder Lyraquel talk to Growf in twark talk to elder lyraquel in Nye'Caelona talk to growf in twark talk to elder lyraquel in Nye'Caelona Receive Typharush Wood head to Myrist, the great library talk to Ghida Borrell Receive Spell Notes Craft spell Embolden Cube Head to Teren's Grasp in Kylong Plains talk to Alyse Ni'Hij Head to the Blinding Speak to Nuniun Wolfbane head Sanctus Seru: Fabrication Hall speak to Hulda Flintbraid head to and enter Arx Seru speak with Lord Triskian Seru get thrown out speak to Hulda Flintbraid head to the Recuso Artisan Gallery in the blinding in Recuso Tor speak with Daini the Wright head to Marketplace of Horrors talk with Purihni "The Edge" Fordel III and Gundeg "The Anvil" Midst Receive a Shard of Glowing Luclinite Return to Sanctus Seru head twards Arx Seru Lord Triskian Seru will greet you watch scene talk with Lord Triskian Seru Receive Arx Device notes Talk to duality Receive Arx Device Recipe Craft Arx Device Talk to Duality Thats all Cube Talk to duality Head to Gnomeland Security Receive Recipe Ancient Reliquary Head to Maldura and to brells forge Craft Ancient Reliquary Requires Ancient Stone Fragment Item (from Firiona Vie) stone of Containment Typharush Wood (fuel) Head to Duality Vigilant Sanctum talk to the duality read The Ancient Reliquary (Book) Receive Notes Craft Recipe Relicon, The Ancient Reliquary talk to the duality Enter Portal Talk to Al'Kabor place Relicon (duel Cubes) on the Workbench use spell (one from Neeta Cabbageleaf) of ancient Reliquary in your inventory Place Ancient Reliquary on the Workbench Craft Relicon, The Ancient Reliquary Requires Arx Device Fragment of Chain Blessed Crystalline Silk Thread Whisperstone once finished use spell Embolden Cube on the workbench Talk to Al"kabor Receive Relicon, The Ancient Reliquary Relicon, The Ancient Reliquary Celestial, Relic ORNATE, LORE, NO-TRADE, NO-VALUE White Adorn Slot, White Adorn Slot, White Adorn Slot, White Adorn Slot Black Adorn Slot, Black Adorn Slot, Black Adorn Slot, Black Adorn Slot Slot: Charm Level 120 (Tier 13) Artisans: Alchemist, Armorer, Carpenter, Jeweler, Provisioner, Sage, Tailor, Weaponsmith, Woodworker Effects: Applies White Reliquary or Black Reliquary when Equipped 25 Crafting Skills, 25 Adorning, 25 Tinkering 25% secondary and fuel materials are returned upon the completion of a prestine craft 10% chance resources are not consumed when crafting Increases max crafting quantity by 25.0 OR 25 Harvesting, 25 Transmuting 25% chance not to remove a harvest counter when harvesting a resource 10 Bountiful Harvest Increases materials gained from transmuted items Applies Summon Relicon, White or Summon Relicon, Black when Activated. casting time instant Summon Relicon, White OR Summon Relicon, Black Relicon, White Is a Pet that follows the player around, acts as a fuel merchant Relicon, Black Is a pet that follows the player around, acts as a mender *white adornments can be placed in black adorn slots however the effects of white or black slots only apply based on which form the pet is in. ok so i know its missing a lot of context, as i said im not totally all that creative, however if your feeling bored please feel free to give it a read see if you can follow it. maybe even do some additions yourself. if not that's ok.
also i will add this the pets act as merchant and mender because the original ideal i thought would just be too OP and that was for White to be a Fuel Depot, and Black to be a Harvest Depot, but letting players carry around that many items everywhere might just be game breaking. so fuel ready and available to be purchased without a summon and 2 hour cool-down and a mender as well was reasonable enough considering there are already items like that.
yea as i said I'm not that creative its purpose was to cure my boredom, its why all the dialogue is left out as im not so good with that sorta writing. it kinda goes like this that odd event happens were a hole in space starts following you around so you ask someone you know about it. they send you some one who suggests you send a probe into it. you then realize its a pocket plane with nothing in it. however since its empty the danger to your plane might be great as it could end up getting things stuck in in. so you decide to seal it off somehow. so you ask that person you know how to do so they send you to someone else that gives you the ideal to wall the space off but with special floors, walls, and ceiling that prevent the space from effecting your plane anymore. once you do this your left with a Cube and a puzzle for what to do with it. so you ask your friend and it turns out your friend has a space much similar to the one in your cube its were your other friend goes when he isn't present and vice versa. you decide to see this inner space for yourself. in doing so he mentions of a book he read once before on the matter. so you go get the book. which describes ancient technology once use to store a multitude of items inside pocket planes. you get the hair brained ideal to try and make another cube by borrowing some of the space inside the already made cube. you attempt this and end up making a mess of it you now have a cube inside a old cube but it got warped into the new cube meaning one cube is now inside the other and endlessly so. having talked to your old friend and him telling you that his predicament was not exactly what he was getting at doing and you explain that it was an accident. now you go forth in trying to recreate one of these ancient reliquaries as an example to model the one you have. in doing this however the cube vanishes as if somehow it has a mind of its own. you go in search of it and when you find it you get the clever ideal from something you once saw done someone who animated a box. what if you could animate these cubes and have them do the same thing your friend dose. so you discuss the matter with your friend and then set off to see some people you know on how to accomplish this. first things first how to make the cubes stop warping inside one another. you see a friend you remember being trapped and unable to leave even by means of teleportation. he gives you a piece of the object of his captivity for so long. you then need to find a way to make the cubes behave in the same fashion as the ancient reliquaries did and yet be something that is of an animated nature you don't want to put something in them to find out that its going into your newly animated creatures stomach. you see an old friend about protecting the space inside the reliquary. the 2 of you go see someone he has always wanted to meet as he is familiar with a spell she knows of that is good a protecting things that need protection. you will need an item to leash the cubes to you know someone who has access to some very strong thread you go see them about that and they suggest you make an offering in exchange. you need an item from which to give the cubes commands you know of a device if incorporated will let them hear you even from afar. you go see someone who has this such item and they give you one. after that you need to actually make an ancient reliquary which requires a few things. an ancient stone they used to make them only found in one place the hole. so you see a friend about getting one from one of there newly formed trade partners. she sends you to them they tell you that the one they have is currently being researched and they will only let you have it if you can find them something worth more to there research. so you see the kerra about an item for them. they send you to see more friends that will give you a trinket they have for some tasty new foods. the next item is a stone needed to contain the space you want to confine so you see another friend who might just happen to have such a stone. next you need something that has long gone from this world a jewel that no longer exists in the world since the shattering. you go see the only people you know who can get anything even something that no one else can get. they actually know of one but its not currently in our world its in the world of those who have long passed from this world. since you know of this world you head there and speak to someone you know there. they however tell you about something that one of your friends has done and you offer to correct this in exchange for the jewel. they tell you they can only let you meet with the person who is in possession of the jewel. so you see a rather obsessed friend about the item he took. he will give it back but only if you get him some things first. you get these things and he gives you the flower he plucked it seems this flower was the only one of its kind. in returning the flower you are told who has the jewel and are surprised to find out who. after talking to them they give you the jewel as they no longer have any sentiment towards it and seeing as how you need it they give it to you freely. now to craft one of the ancient reliquaries you will need a special forge blessed by the one who made the stone the reliquary is going to be made of. but to operate it on this scale will need a special type of fuel only found in one place. so you go see another person you know and they agree to let you have it if you will get another person you know to agree to new terms of their already established arrangement. a bit of back and forth and you get them to agree. the next item is the spell itself to animate objects. you go see the person you know. they share there notes with you so you can make a new spell for the cubes. the last item you will need is a way to place and retrieve items from the cube once they are animated. you know some people who have devices that can transport people in and out of even the most impenetrable places. they refuse to give you a device. you see a friend about the matter and they tell you of another matter that might just persuade them to give you one if you help. it seems they are in urgent need of a rare material however they place were they usually acquire it has not turned up any and the urgency to acquire it is quite a pressing matter. you happen to know were there is a lump of this recourse you noticed it the last time you were there. although you really dread having to go back there. seeing no other way you do so. after talking to two smiths there you bring the material back but before you can even get in the door. you are greeted with a show of force and the material is taken from you. you explain your situation and they tell you that the they cannot just give you the item, but since you have now helped them stave off a important matter they can at least give you the means to make one yourself. now with all the pieces gathered you go see your friend and he takes you to his workshop of old were you can perform this task as fear of any mistake could mean the next shattering occurring. you put the pieces on a workbench using the protection spell on the item you plan to tether to the cubes to in a way that forces them to act as it dose, once they do they will adopt the magic of the spell themselves. you bind the cubes in one place to make them still. you craft the device you acquired for transitioning items to and from the cubes. you affix the device to make the cubes hear and respond to your commands. once all is done you need only animate them. after which you have a chat with your friend about the whole endever. this is basically the jest of it. some parts might be a little jumbled as the actually writing of this was the afterthought of the general ideal of it.
its usually how it goes with games i play them for a time do most everything i can then get bored and result to doing this. eventually another game comes along and i repeat the pattern. iv played EQ1 and EQ2 on and off over the years a lot i started playing way back in before any expansions were out for EQ1. but im not leave you guys anytime soon i still have all the adventure stuff to do, just TS stuff is for the most part done hopefully there will be new stuff before i finish everything.