So i was Bored

Discussion in 'Tradeskills' started by Zell, Jun 11, 2020.

  1. Zell Member

    ok so this will probably make no sense to anyone, a lot of detail is left out im not that creative just single minded focus and absolutely slap crazy. iv been a bit bored lately so i decided i would do one of those things i always do when i play games. that's think up new content or quests for the game im playing. even know its only real value is the fun i had thinking all of it up and wut not. well without much more explanation here goes. this is boredom killer for what the next TS Timeline quest.

    A hole in the fabric of space

    Quest starts in new area of game when a strange event occurs, it seems a hole has formed in the fabric of space and
    is following the player around

    talk to the duality

    Head to Gnomeland security, Talk to NPC

    Make probe

    Launch the probe into the hole

    Talk to NPC

    Head to Maldura

    Talk to NPC

    Make Device

    Return to zone were you encountered the event

    Set up Device

    Begin Encounter

    Return to NPC in Maldura

    Talk to the duality again

    Head to NPC in New Zone

    Gather Materials

    Make Device 1

    Make Device 2

    Use Device 1 on Hole

    enter tradeskill instance, the inside of nowhere

    Place Device 2

    Use Device 1 again

    Exit Instance

    Talk to NPC again

    Gather Resources, i mean a lot of Resources a really really large amount

    Talk to NPC again

    Make all purpose portable crafting station

    talk to NPC again

    Use Device 1 again and enter instance again

    Use all purpose portable crafting station

    Begin Crafting

    Make Reality Containment Tiles

    Place Tiles

    Make Reality Containment Walls

    Place Walls

    Make Reality Containment Ceiling

    Place Ceiling

    Use Device 1 again to leave instance

    Talk to NPC

    head to another Zone

    Talk to NPC receive Component list

    Head to TS instance 1

    Retrieve Nexus Sphere

    Head to TS instance 2

    Gather Resources

    Construct Anchor

    Head to Instance 3

    Locate NPC

    Retrieve Component 1

    Gather Resources

    Make Component 2

    Run for your life

    Exit Instance 3

    Head to NPC

    Head to Instance 4

    Make Component 4

    Construct Reality Containment Device

    Use Device 1 again

    Place Reality Containment Device

    watch scene

    use device 1 again

    Talk to NPC

    Receive A Cube, Contained Reality


    Getting to the Cube of this

    Talk to the the duality

    head to myrist, the grand library

    talk to NPC

    Retrieve tome from somewhere within the library

    talk to NPC

    receive Notes

    Talk to the the duality again

    enter the portal (tradeskill instance)

    Retrieve Documents

    leave instance

    Talk to Duality again

    Head to NPC in new zone

    Craft Recipe at desk

    Gather Rare Resources, a lot of them

    Head to tradeskill instance

    move to center of the marked area

    watch scene

    Craft Recipe on Floating Cube

    watch scene

    exit instance

    Talk to NPC again

    Receive Relicon, Unfinished


    Whats the matter Cube


    Talk to NPC in New zone

    Talk to the duality

    Head to TS instance

    Look around

    make it to the end of the instance

    exit instance at new location

    talk to NPC there

    Receive Journal

    Talk to the Duality

    watch scene

    Receive Device

    Locate Al'Kabor in the sinking sands

    enter instance

    find the center of the maze

    talk to Dartain

    exit instance

    the duality has returned to his sanctum

    talk to duality

    receive notes

    Make Recipe at desk

    Head to Maldura

    talk to NPC

    Receive Component 1

    head to new zones

    enter tradeskill instance

    Retrieve component 2

    head to Gnomeland security

    talk to NPC

    Receive recipe

    gather resources

    craft Component 3

    talk to duality

    watch scene

    Relicon, Unfinished (is removed from player)

    talk to duality

    head to The Anchorage

    talk to Whilhelm Nam'terin

    talk to the 4 researchers

    receive quests from each

    finish quests each one requires gathering resources and crafting an item to return to them

    repeat this 2 more times

    talk to Whilhelm Nam'terin

    receive recipe

    craft Cube location Device

    head to random zones and use the Cube location Device

    randomly in any outdoor zone in the game player will receive an update

    if no update try a different zone

    once update

    head to random zone Specified

    use Cube location Device

    follow trail

    locate the cube

    watch scene

    Receive Relicon, unfinished


    A Cube within a Cube


    Talk to duality

    Head to Obol Plains

    Retrieve component 4

    Head to NPC in new zone

    Talk to them

    Gather a lot of Resources, same as before

    talk to NPC

    Receive Recipe

    Use Device 1

    enter Cube space instance again

    Craft recipe on the all purpose portable crafting station

    Watch scene

    player is forced out of the instance

    Receive Relicon, Duel Cubes

    Talk to NPC

    Talk to the Duality again

    Enter Portal

    talk to NPC

    Escape the instance

    Talk to the Duality

    Head to New zone

    Enter TS instance

    Retrieve The Ancient Reliquary (Book)

    talk to Duality

    Head to Colosseum of valor

    talk to Druzzil Ro

    Enter The Fortress of Drunder

    talk to Brontis

    talk to Montis

    talk to Brontis

    Receive Fragment of Chain

    return to Druzzil Ro and talk to her

    talk to Danelak Hosfoak in Fens of Nathsar

    head to Rivervale talk to Neeta Cabbageleaf

    talk to Danelak Hosfoak

    talk to Neeta Cabbageleaf

    Receive Spell Recipe

    no steps for this just gather materials needed and craft the spell, as you will need it later

    Head to island of Mara

    Talk to NPC

    head to sundered frontier

    talk to Felice Adae

    talk to Adeela

    inter the Hole TS instance

    locate Missing NPC

    Talk to Adeela

    Receive Document

    Talk to Felice Adae

    Head to stonebrunt highlands

    talk to Researcher Tahar

    head to kerra ridge in sundered frontier

    talk to Natasha

    head to Hua Mein Village

    talk to Li Sing

    receive recipe

    craft food item

    talk to Li Sing

    Receive Totem

    Return to Researcher Tahar

    receive Ancient Stone Fragment

    Head to Thurgadin

    Make an Offering to Brell

    Receive Recipe

    Talk to Capru at Goahmari Village

    you will need 8 Crystalline Spiderling Silks

    craft Blessed Crystalline Silk Thread

    Head to Cobalt Scar

    talk to Plex

    talk to Quentin

    Talk to Plex

    Receive Whisperstone

    Head to Obel Plains

    Talk to Vanesta Leaftraveler

    talk to Steve Echgar

    head to Island of Mara

    talk to Quo

    Retrieve 5 items in 5 different zones for him

    Receive Rare Ethernere Flower

    Return to Steve Echgar

    talk to Firiona Vie

    Receive Item

    head to Maldura

    talk to Brytthel

    head to Thalumbra, the Everdeep

    talk to Elanluelle

    receive stone of Containment

    Head to Obulus Frontier and Nye'Caelona

    talk to Elder Lyraquel

    talk to Growf in twark

    talk to elder lyraquel in Nye'Caelona

    talk to growf in twark

    talk to elder lyraquel in Nye'Caelona

    Receive Typharush Wood

    head to Myrist, the great library

    talk to Ghida Borrell

    Receive Spell Notes

    Craft spell Embolden Cube

    Head to Teren's Grasp in Kylong Plains

    talk to Alyse Ni'Hij

    Head to the Blinding

    Speak to Nuniun Wolfbane

    head Sanctus Seru: Fabrication Hall

    speak to Hulda Flintbraid

    head to and enter Arx Seru

    speak with Lord Triskian Seru

    get thrown out

    speak to Hulda Flintbraid

    head to the Recuso Artisan Gallery in the blinding in Recuso Tor

    speak with Daini the Wright

    head to Marketplace of Horrors

    talk with Purihni "The Edge" Fordel III and Gundeg "The Anvil" Midst

    Receive a Shard of Glowing Luclinite

    Return to Sanctus Seru

    head twards Arx Seru

    Lord Triskian Seru will greet you

    watch scene

    talk with Lord Triskian Seru

    Receive Arx Device notes

    Talk to duality

    Receive Arx Device Recipe

    Craft Arx Device

    Talk to Duality


    Thats all Cube


    Talk to duality

    Head to Gnomeland Security

    Receive Recipe Ancient Reliquary

    Head to Maldura and to brells forge

    Craft Ancient Reliquary

    Requires
    Ancient Stone Fragment

    Item (from Firiona Vie)

    stone of Containment

    Typharush Wood (fuel)

    Head to Duality Vigilant Sanctum

    talk to the duality

    read The Ancient Reliquary (Book)

    Receive Notes

    Craft Recipe Relicon, The Ancient Reliquary

    talk to the duality

    Enter Portal

    Talk to Al'Kabor

    place Relicon (duel Cubes) on the Workbench

    use spell (one from Neeta Cabbageleaf) of ancient Reliquary in your inventory

    Place Ancient Reliquary on the Workbench

    Craft Relicon, The Ancient Reliquary

    Requires
    Arx Device

    Fragment of Chain

    Blessed Crystalline Silk Thread

    Whisperstone

    once finished use spell Embolden Cube on the workbench

    Talk to Al"kabor

    Receive Relicon, The Ancient Reliquary


    Relicon, The Ancient Reliquary
    Celestial, Relic
    ORNATE, LORE, NO-TRADE, NO-VALUE
    White Adorn Slot, White Adorn Slot, White Adorn Slot, White Adorn Slot
    Black Adorn Slot, Black Adorn Slot, Black Adorn Slot, Black Adorn Slot
    Slot: Charm
    Level 120 (Tier 13)
    Artisans: Alchemist, Armorer, Carpenter, Jeweler, Provisioner, Sage, Tailor, Weaponsmith, Woodworker

    Effects:

    Applies White Reliquary or Black Reliquary when Equipped
    25 Crafting Skills, 25 Adorning, 25 Tinkering
    25% secondary and fuel materials are returned upon the completion of a prestine craft
    10% chance resources are not consumed when crafting
    Increases max crafting quantity by 25.0
    OR
    25 Harvesting, 25 Transmuting
    25% chance not to remove a harvest counter when harvesting a resource
    10 Bountiful Harvest
    Increases materials gained from transmuted items


    Applies Summon Relicon, White or Summon Relicon, Black when Activated. casting time instant
    Summon Relicon, White
    OR
    Summon Relicon, Black


    Relicon, White
    Is a Pet that follows the player around, acts as a fuel merchant

    Relicon, Black
    Is a pet that follows the player around, acts as a mender


    *white adornments can be placed in black adorn slots however the effects of white or black slots only apply
    based on which form the pet is in.



    ok so i know its missing a lot of context, as i said im not totally all that creative, however if your feeling bored please feel free to give it a read see if you can follow it. maybe even do some additions yourself. if not that's ok.
    Schmetterling and Rosyposy like this.
  2. Zell Member

    also i will add this the pets act as merchant and mender because the original ideal i thought would just be too OP and that was for White to be a Fuel Depot, and Black to be a Harvest Depot, but letting players carry around that many items everywhere might just be game breaking. so fuel ready and available to be purchased without a summon and 2 hour cool-down and a mender as well was reasonable enough considering there are already items like that.
    Schmetterling and Rosyposy like this.
  3. Schmetterling Well-Known Member

    lol what's the lore for this but otherwise it sounds a lot like some of the quests I been running .
    Breanna likes this.
  4. Zell Member

    yea as i said I'm not that creative its purpose was to cure my boredom, its why all the dialogue is left out as im not so good with that sorta writing. it kinda goes like this that odd event happens were a hole in space starts following you around so you ask someone you know about it. they send you some one who suggests you send a probe into it. you then realize its a pocket plane with nothing in it. however since its empty the danger to your plane might be great as it could end up getting things stuck in in. so you decide to seal it off somehow. so you ask that person you know how to do so they send you to someone else that gives you the ideal to wall the space off but with special floors, walls, and ceiling that prevent the space from effecting your plane anymore. once you do this your left with a Cube and a puzzle for what to do with it. so you ask your friend and it turns out your friend has a space much similar to the one in your cube its were your other friend goes when he isn't present and vice versa. you decide to see this inner space for yourself. in doing so he mentions of a book he read once before on the matter. so you go get the book. which describes ancient technology once use to store a multitude of items inside pocket planes. you get the hair brained ideal to try and make another cube by borrowing some of the space inside the already made cube. you attempt this and end up making a mess of it you now have a cube inside a old cube but it got warped into the new cube meaning one cube is now inside the other and endlessly so. having talked to your old friend and him telling you that his predicament was not exactly what he was getting at doing and you explain that it was an accident. now you go forth in trying to recreate one of these ancient reliquaries as an example to model the one you have. in doing this however the cube vanishes as if somehow it has a mind of its own. you go in search of it and when you find it you get the clever ideal from something you once saw done someone who animated a box. what if you could animate these cubes and have them do the same thing your friend dose. so you discuss the matter with your friend and then set off to see some people you know on how to accomplish this. first things first how to make the cubes stop warping inside one another. you see a friend you remember being trapped and unable to leave even by means of teleportation. he gives you a piece of the object of his captivity for so long. you then need to find a way to make the cubes behave in the same fashion as the ancient reliquaries did and yet be something that is of an animated nature you don't want to put something in them to find out that its going into your newly animated creatures stomach. you see an old friend about protecting the space inside the reliquary. the 2 of you go see someone he has always wanted to meet as he is familiar with a spell she knows of that is good a protecting things that need protection. you will need an item to leash the cubes to you know someone who has access to some very strong thread you go see them about that and they suggest you make an offering in exchange. you need an item from which to give the cubes commands you know of a device if incorporated will let them hear you even from afar. you go see someone who has this such item and they give you one. after that you need to actually make an ancient reliquary which requires a few things. an ancient stone they used to make them only found in one place the hole. so you see a friend about getting one from one of there newly formed trade partners. she sends you to them they tell you that the one they have is currently being researched and they will only let you have it if you can find them something worth more to there research. so you see the kerra about an item for them. they send you to see more friends that will give you a trinket they have for some tasty new foods. the next item is a stone needed to contain the space you want to confine so you see another friend who might just happen to have such a stone. next you need something that has long gone from this world a jewel that no longer exists in the world since the shattering. you go see the only people you know who can get anything even something that no one else can get. they actually know of one but its not currently in our world its in the world of those who have long passed from this world. since you know of this world you head there and speak to someone you know there. they however tell you about something that one of your friends has done and you offer to correct this in exchange for the jewel. they tell you they can only let you meet with the person who is in possession of the jewel. so you see a rather obsessed friend about the item he took. he will give it back but only if you get him some things first. you get these things and he gives you the flower he plucked it seems this flower was the only one of its kind. in returning the flower you are told who has the jewel and are surprised to find out who. after talking to them they give you the jewel as they no longer have any sentiment towards it and seeing as how you need it they give it to you freely. now to craft one of the ancient reliquaries you will need a special forge blessed by the one who made the stone the reliquary is going to be made of. but to operate it on this scale will need a special type of fuel only found in one place. so you go see another person you know and they agree to let you have it if you will get another person you know to agree to new terms of their already established arrangement. a bit of back and forth and you get them to agree. the next item is the spell itself to animate objects. you go see the person you know. they share there notes with you so you can make a new spell for the cubes. the last item you will need is a way to place and retrieve items from the cube once they are animated. you know some people who have devices that can transport people in and out of even the most impenetrable places. they refuse to give you a device. you see a friend about the matter and they tell you of another matter that might just persuade them to give you one if you help. it seems they are in urgent need of a rare material however they place were they usually acquire it has not turned up any and the urgency to acquire it is quite a pressing matter. you happen to know were there is a lump of this recourse you noticed it the last time you were there. although you really dread having to go back there. seeing no other way you do so. after talking to two smiths there you bring the material back but before you can even get in the door. you are greeted with a show of force and the material is taken from you. you explain your situation and they tell you that the they cannot just give you the item, but since you have now helped them stave off a important matter they can at least give you the means to make one yourself. now with all the pieces gathered you go see your friend and he takes you to his workshop of old were you can perform this task as fear of any mistake could mean the next shattering occurring. you put the pieces on a workbench using the protection spell on the item you plan to tether to the cubes to in a way that forces them to act as it dose, once they do they will adopt the magic of the spell themselves. you bind the cubes in one place to make them still. you craft the device you acquired for transitioning items to and from the cubes. you affix the device to make the cubes hear and respond to your commands. once all is done you need only animate them. after which you have a chat with your friend about the whole endever.

    this is basically the jest of it. some parts might be a little jumbled as the actually writing of this was the afterthought of the general ideal of it.
    Rosyposy likes this.
  5. Schmetterling Well-Known Member

    o my goodness your for sure getting ito the game when your bored with the game :D .
    Breanna likes this.
  6. Zell Member

    its usually how it goes with games i play them for a time do most everything i can then get bored and result to doing this. eventually another game comes along and i repeat the pattern. iv played EQ1 and EQ2 on and off over the years a lot i started playing way back in before any expansions were out for EQ1.

    but im not leave you guys anytime soon i still have all the adventure stuff to do, just TS stuff is for the most part done hopefully there will be new stuff before i finish everything.
    chattie and Schmetterling like this.