So, is it just me, or did smite evil get a lot less useful when several more classes became neutral? I think it's a fun ability that looks neat, sounds satisfying, and more importantly helps us while leveling (and obviously helps in the DPS department). I think they should just make it work on everybody now, and maybe call it "smite enemies."
It hits everyone that is aggro to you in PVP regardless of class. In PVE though, I don't know if they will change the classes of the NPC's to neutral also, that would be bad.
I just wish the recast was lower(lvl 60 here, no reuse lowering gear yet) lol. I love this spell esp while levelling. Will have to see how it goes when I get further along... Just trying to catch up on AA atm. 61 AA at 60, toon's so old I'm wearing lvl 50 MC still /shamed
Brynhild wrote: That's a good point, I never thought about them leaving NPC classes flagged good and evil, and only changing players. I wonder if they will do that, or if they even can. I just don't want NPC inquistors and assassins laughing at me when my smite doesn't touch them.
On PvE servers, Smite Evil will still hit anything. It's currently hitting paladin-mobs just as well as it's hitting some wandering skeleton.