I was raiding as a paladin... was doing pretty well through Shadow Harvest... I had to work twice as hard to get a half of the results. I think this is where anything not named Zerker or Monk are situated right now as tanks. Yah, you might be able to do it on the other 4 tanks, but why struggle when those two can do it better, easier AND with more dps... They need to fix shields, fix avoidance, get rid of all the stupid strike through that negates defense... and then give the tanks NOT more dps, but more ways to handle agro. Better taunts and agro controls. Quality snaps that scale and buffs that scale (pally heals are worthless for the most part, because you can't heal when you are dead... and our cures are broken since they were never updated above lvl 127 dets) Guards took a huge hit this xpac with the melee nerf as well... I've played on 3 of the 4 plate tanks (sorry, my SK hasn't made it past 92...) but I've never really played the leather tanks... I was always so upset when they mucked them over from being more dps fighters into 'tanks', as my wife played a monk and hated it when they became tanks instead of dps style characters.