On the original Nagafen, mages were the paper that killed rock aka tanks. And it was so because of root and stun. SKs were strong, yes, but manageable with stuns and roots, it was a close call. However on this server with the stun and root durations I don't see how a lifetap proccing SK with the mitigation of a turtle could possibly be beaten without fear, stun and root being available as a tool. Playing a 29 necro with at that time adequate gear, expert pet, master taps, expert fear and expert root I was getting my *** kicked by a 23 SK because neither stun nor root or fear seemed to have any effect. I'm aware of potions of freedom of x/y. That wasn't it. Effectively there is no counter to SKs. One can dispell but only if the SK doesn't get the jump and he will make sure he's hugging you at all times, knocking you around. You can try to root him but it will have no effect and in the case of necro after effect fear it doesn't go off either. Stun is laughably short, I'm not sure it even works. It's at least not long enough to get some distance and also mage spells require one to be standing still. SK > all. Ranger with fettering might be able to beat it but only if it isn't as gimped as the other control effects.