Returning Zerker

Discussion in 'Berserker' started by ARCHIVED-turano, Jun 1, 2010.

  1. ARCHIVED-turano Guest

    So I am back playing EQ2. Level 67 Zerker, been grinding some AA as of late and experimenting with the AA trees. My question is in regards to the whole God thing. What are the benefits of this and which is the right one?
    When I left the first time I think these were just being introduced (I could be wrong) when I cam back the 2nd time I jsut didnt look into it. But now I would like to see some thoughts.
  2. ARCHIVED-Obadiah Guest

    The primary benefits are:
    1. A stat buff once you obtain the deity pet.
    2. Miracles/Blessings.
    Yeah, it's probably worth it considering most of the effort is just travel - i.e getting to the right places. Which one is right for you may depend on your alignment. Marr and Zek both have STR buffs which is probably what you want, but one is good and one is evil. So there's a restriction.
    Each has a cloak too that once was fairly nice. Now you'll probably not wind up using them.
    You can look at the various blessings/miracles here too to see if it's worth it.
    http://eq2.wikia.com/wiki/Category:Gods
  3. ARCHIVED-turano Guest

    Thanks for the reply. Definately going to have to try this tonight.