returning player: Mage or Necro?

Discussion in 'Spells, Abilities, and General Class Discussion' started by ARCHIVED-llazlo1172, May 10, 2012.

  1. ARCHIVED-llazlo1172 Guest

    So I'm just now returning to EQ2, and I'm wondering which style of play is going to fit me best. Top of my list of considerations are either the wizard or the necromancer. What I'm looking for is a mage style class with strong knockdown capability and yet possessing good survivability. Both the wizard and the necromancer seem to capture well the feel that I'm looking for, specifically from an RP perspective. Although I am somewhat agnostic on whether or not I do direct damage or pet based damage.

    I'm not overly interested in the pet specific classes for the most part, however, such as a coerce or illusionists or more classic summoner's. The necromancer seems to be the exception to this. So then the real question is do I go with the classic wizard style set up where I root them, nuke them, stun them, and the nuke them again. Which is admittedly very effective. Or do I call upon undead horrors to assault them?

    Honestly it is something of a tossup and I could see it go either way. So if anyone has any thoughts or insights. As far as which class has a particular advantage over the other. I'd be more than interested in hearing about it. Specifically what I'm looking for is pve leveling, and questing and general playability (with at least a passing consideration to survivability, of course).
  2. ARCHIVED-The_Cheeseman Guest

    Well, wizards will do a lot more damage, but they also have a lot more relevant spells to cast, with wide variance in damage and casting times, so spell priority and casting order will be a much bigger aspect of your effectiveness. Wizards get two root spells, an encounter root and a single-target root, so as long as you are careful, soloing should be fairly easy, assuming the MOB can be rooted. Note that once you reach max level, lots of named MOBs are immune to control effects, such as root, so you will need to kite them if you want to kill them (or just blow them up faster than they can kill you). You will likely never be able to solo epic MOBs on a wizard, if that is important to you.
    Necromancer is a very different animal. Necros only really have about 6-9 spells you want to actually cast with any regularity, as many of their spells (especially the limited pets) are so bad that casting them will generally lower your DPS. Necromancers also have a built-in tank in their fighter pet, and the AA ability "Tainted Heals" will keep it alive through the apocalypse if need be. The only issue with a necromancer when soloing alongside your fighter pet is keeping aggro on the pet, which will often require you to throttle your own damage output significantly, making kill-speed slower. However, that is only relevant for soloing challenging MOBs, like yellow heroics or epics. If you are just mass-slaughtering trivial solo MOBs, you can bring out the mage pet and ruin them.
    So basically, wizards are fun for nuking stuff dead and will do more damage if you're good at casting priority. Necromancers will allow you to solo more difficult content, but will not do as much overall damage. Wizards will need to rely on rooting and kiting, while necromancers have to learn how to micromanage the pet AI and deal with aggro control when soloing.
    I have both classes at 90, and I personally prefer the necromancer, but I am a very independent player--I solo a lot, and I've played a monk as my main for over a decade, so I get withdrawal symptoms when I don't have Feign Death (Which necromancers do). Either one could be very enjoyable for the right person, so I suggest you give them both a try!
  3. ARCHIVED-Hardain Guest

    Wizards don't do "alot" more damage, it's slightly better damage depending on fight. My necro is allmost allways on top of the parse(non-raid). Also with necro soloing the pet aggro isn't issue either, if you use tank pet spec for hate transfer, but you can solo most stuff with mage pet in def stance and tainted heals, and he won't lose aggro, and kills mobs 10 times faster than tank pet. I haven't played wiz, but i like my necro alot, high dps, easy soloing and some utility.