They never addresed the realm problem. The real problem was on big pulls with lots of mobs. Blood Rage has a chance to go off based on a melee hit, and the "procs" a melee hit. Duh? So you hit 6 mobs in a pull with 1 Blood Rage, 6 more chances to proc, 2 of those happen to make Blood Rage proc again... and you get this snowball effect because those 2 extra means 12 more chances.. and so on and so on.. and you get these INSANE chains of procs so long you scroll for a minute to get to the top.. All they had to was make it so the proc was a SPELL, or make it so the proc just could not make itself go off. Then the problem would have been fixed because the damage was FINE. I think they are going to find themselves teetering on a fine thread when it comes to Zerkers vs. Guardians. I wish them luck.
didnt really think of that,that would indeed have been a better "nerf" then toning down the dmg so much.