Some thought should be given to greatly increase the drop rate for the rare harvests overall but aiming at the food and drink. Rare harvests have such a poor drop rate that is causing the prices for food, drinks, craft able items, as well as the rares themselves to max out the pricing making it impossible for anyone starting the game to be able to purchase them. This in turn is only perpetuating the problem of player greed. Simply increasing the drop rate greatly would drop the prices and elevate the price fixing.
IT's because those items are also used in other things as well, which drives up the price even more. They have too many things using certain rares and not enough other rares used.
agreed- also not sure what they did to lower tier rares but I think victornut (a rare food harvest) is now the hardest rare to get. geez