SOE, Piestro, etc, PUT IT AS A POLL QUESTION AT https://www.everquestnext.com/round-table This protects from single parties or individuals having the capacity to ruin weeks of player-made construction. This helps require the concerted effort of a substantial raiding party to overtake an encampment (guild halls, towns, cities, etc). #4 Hyper-interactive environments Section Ve in the LOFPENSAB e. ONLY SIEGE IMPLEMENTS damage other siege implements -- focus MUST be on siege organization
#4 Hyper-interactive environements Section Vc2c&c2d from the LOFPENSAB c2c. NO GRAPPLING HOOKS for home/guild hall/town/city breaching -- focus MUST be on siege organization c2d. INITIATING SIEGE against home/guild hall/town/city (Quiet, Functional, Bustling, Great, Super, Mighty, Monolithic) installations requires, respectively, 6-12-24-36-48-60-72-84-96-108 players, setting siege implements down within 30 seconds of each other