POLL IT (EQ3): SIEGE IMPLEMENTS >ONLY< DAMAGE BUILDINGS & OTHER SIEGE IMPLEMENTS

Discussion in 'Off Topic Discussion' started by Seliri, Aug 3, 2013.

  1. Seliri Well-Known Member

    SOE, Piestro, etc, PUT IT AS A POLL QUESTION AT https://www.everquestnext.com/round-table

    This protects from single parties or individuals having the capacity to ruin weeks of player-made construction.


    This helps require the concerted effort of a substantial raiding party to overtake an encampment (guild halls, towns, cities, etc).

    #4 Hyper-interactive environments Section Ve in the LOFPENSAB
    e. ONLY SIEGE IMPLEMENTS damage other siege implements -- focus MUST be on siege organization
  2. Seliri Well-Known Member

    #4 Hyper-interactive environements Section Vc2c&c2d from the LOFPENSAB

    c2c. NO GRAPPLING HOOKS for home/guild hall/town/city breaching -- focus MUST be on siege organization
    c2d. INITIATING SIEGE against home/guild hall/town/city (Quiet, Functional, Bustling, Great, Super, Mighty, Monolithic) installations requires, respectively, 6-12-24-36-48-60-72-84-96-108 players, setting siege implements down within 30 seconds of each other
  3. Seliri Well-Known Member

    a grand consideration