Missing 2nd white slots - Avatar and Drinal loot

Discussion in 'Items and Equipment' started by Chronus, May 12, 2013.

  1. Chronus Active Member

    There are numerous weapons/secondarys from Avatars and Drinal 3/4 well that are missing their 2nd white slot, being as it's from some of the hardest mobs to kill in the game (due to contesting other guilds or pure difficulty) they really should have 2 white slots.

    Examples include but possibly aren't limited to:
    \aITEM 1406955232 363347607:Marr's Symbol of Valor\/a
    \aITEM 1149937350 1920798000:Buckler of Honor and Devotion\/a
    \aITEM -1485533277 519397475:Tallon's Key to Battle\/a
    \aITEM 1922497568 1938944032 0 0 0:Ancient Tablet of Lost Languages\/a
    \aITEM 1402725705 660615095 0 0 0:Blocker of the Silver Reaper\/a
    \aITEM -1673298882 -1684532702 0 0 0:Dagger of Soul-Sacrifice\/a
    \aITEM -3862799 1710099903 0 0 0:Soul-Bladed Longsword\/a
    \aITEM 751423639 1977397584 0 0 0:Soul-Bladed Claws of the Silver Reaper\/a
    \aITEM -2128917014 -2061057189 0 0 0:Drinal's Wand\/a

    I know it's a bit of a first world problems but they really should have 2 white slots to be consistent and in the case of some of the Drinal loot make them viable upgrades, as now due to essentially missing 2.5% crit bonus or potency they aren't. Thanks.
  2. Regolas Well-Known Member

    There's a lot of raid gear that sacrifice a white slot for a red where I personally think it shouldn't.

    Compared to say, skyshrine raid loot that has an effect already on it but two white slots (I'm thinking primary/secondary/ranged items here), I genuinely don't think the versatility of choosing what your effect is via the red slot is always worth sacrificing 2.5% CB
  3. Chronus Active Member

    It's especially weird given that Amalgamon loot has 2 whites and a red.