March 10: Primordial White Adornments. Needed Fixes.

Discussion in 'Tradeskills' started by Xakanis, Mar 11, 2015.

  1. Xakanis Active Member

    For starters; the "No Drop" tag on these just doesn't make sense considering we have the "Heirloom" tag and can trade the best gear in the game between our characters on the same account. Please consider making them Heirloom, at the least. These can include all levels of characters. If a character is level 20, the adornments can not go beyond level 20.

    Additionally the stats are rather weak since Altar of Malice went to a; "one white gem" theme. My proposed changes below.

    Primordial Adornment of Power (Head)
    -- ( +2 Crit Bonus; Gains +1 Crit Bonus at levels 20, 40, 60, 80, & 100 )
    -- ( +1 Potency; Gains +1 Potency at levels 20, 40, 60, 80, & 100 )

    Primordial Adornment of Furor (Hands)
    -- ( +2 Flurry; Gains +1 Flurry at levels 20, 40, 60, 80, & 100 )
    -- ( +5 Multiattack; Gains +5 Multiattack at levels 20, 40, 60, 80, & 100 )

    Primordial Adornment of Carnage (Forearms)
    -- ( +2 AE Autoattack; Gains +1 AE Autoattack at levels 10, 20, 30, 40, 50, 60, 70, 80, 90, & 100 )
    -- ( +5 Damage Per Second; Gains +5 Damage Per Second at levels 20, 40, 60, 80, & 100 )

    Primordial Adornment of Dominion (Legs)
    -- ( +5 Potency; Gains +1 Potency at levels 10, 20, 30, 40, 50, 60, 70, 80, 90, & 100 )

    Primordial Adornment of Elusiveness (Feet)
    -- ( +2 Extra Parry; Gains +1 Extra Parry at levels 10, 20, 30, 40, 50, 60, 70, 80, 90, & 100 )
    -- ( +1 Block Chance; Gains +1 Block Chance at levels 20, 40, 60, 80, & 100 )

    Primordial Adornment of Destruction (Head)
    -- ( +2 Potency; Gains +1 Potency at levels 20, 40, 60, 80, & 100 )
    -- ( +1 Crit Bonus; Gains +1 Crit Bonus at levels 20, 40, 60, 80, & 100 )

    Primordial Adornment of Talent (Hands)
    -- ( +2 Spell Doublecast; Gains +1 Spell Doublecast at levels 20, 40, 60, 80, & 100 )
    -- ( +1 Potency; Gains +1 Potency at levels 20, 40, 60, 80, & 100 )

    Primordial Adornment of Precision (Forearms)
    -- ( +5 Accuracy; Gains +1 Accuracy at levels 10, 20, 30, 40, 50, 60, 70, 80, 90, & 100 )
    -- ( +5 Strikethrough; Gains +1 Strikethrough at levels 10, 20, 30, 40, 50, 60, 70, 80, 90, & 100 )
    -- ( +1 Weapon Damage Bonus; Gains +1 Weapon Damage Bonus at levels 20, 40, 60, 80, & 100 )

    Primordial Adornment of Force (Legs)
    -- ( +5 Crit Bonus; Gains +1 Crit Bonus at levels 10, 20, 30, 40, 50, 60, 70, 80, 90, & 100 )

    Primordial Adornment of Calamity (Feet)
    -- ( +250 Ability Mod; Gains +250 Ability Mod at levels 20, 40, 60, 80, & 100 )
  2. Errrorr An Actual EQ2 Player


    This would just be silly. 7% SDA/Flurry from white adorns would be far too much.

    I think the values of them are fine currently, they just need to be made Heirloom.
    Mermut, Karsa and Feldon like this.
  3. Feldon Well-Known Member

    Please don't make these adornments more powerful. At their current stats, I can safely ignore them.
    Terrius, Kraeref, Mermut and 4 others like this.
  4. Tylia Well-Known Member

    I've decided to completely ignore them because there is no way I am going to go harvest for hours and hours on each character for the fragments. Only one of my characters is an adorner, and I hate that I would be forced to have to find someone to commission the adornments, or make each of my characters an adorner (and that is NOT going to happen). These were very poorly implemented in my opinion. :(