If I had young children, say 10 years to 18 years of age, I supplement their formal schooling with a few hours of playing EQII each day. There are a number of very good reasons for doing so. 1. EQII teaches how to be an effective member of a team. Unlike the case in regular classes, if a player doesn't quickly learn how to be a good team player, he or she will quickly get excluded from team play. This, in turn, will limit the student's ability to progress in the game which will impress, on the student, the value of being a good team player. 2. The student will learn to work within a 4-dimensional space. Although EQII is on a two-dimensional platform, it works in a three-dimensional pseudospace with length, breadth, and depth. Added to that is time which is critical in making accurate decisions about when to commit, or refrain, from an action. 3. The student will learn effective decision making. EQII requires continuous decision-making as the student plays the game. The effectiveness, of any decision, is generally quickly shown which helps the student become fluent in effective decision making. 4. The student will learn a college-level vocabulary. Unlike many computer games, EQII requires a college-level vocabulary to understand the requirements of many quests and the game's storyline. Student's will soon learn how to look up words, they are unfamiliar with, in order to understand game scripts better. 5. Students will learn the value of higher-math skills. To be a truly effective player many decisions will have to be made about armor, skills, adornments, and other things that require a good deal of math. Students will have to be able to work with, and comprehend, values of numbers not generally used by the general public. They will have to become familiar with fractions and decimals and the order of mathematical operations. 6. Students will learn how to navigate in 4-dimensional space. Flying requires the student to always be aware of their place in four-dimensional space so as not to crash land, or overshoot, or undershoot, their desired landing space. They will have to navigate obstacles that are both fixed and moving. They will also learn how to judge the quickest route from one point to another. I have set out 6 reasons for my student to play EQII. There are many more and I am wondering how many players know what they are. We don't always think of games as great learning tools but they can be some of the finest teaching tools available. My two biological sons are making 6-figure salaries because I encouraged them to play computer games, after their school work was done, and there were no social activities planned. The key, of course, is moderation. It is "a" tool--not the whole enchilada. However, it is a multi-faceted tool and if I was given only one tool to work with, it would be EQII. So please feel free to chime in with reasons you would give for students using EQII as a learning tool. You may well have thought of ones I haven't considered so please give it a go.