So there is a nice thread on Eq2flames.com that has alot of great ideas for the necromancer class. I just wanted to list what some of the good ideas were on this forum so the developers can see - Lifeburn: remove critical restrictions, allow timewarp to effect it, and remove immunity effects on mobs. - Fix pet pathing and line of site issues. - Remove half tick cap for dots on UT + AD can work together for us Necro's - Allow spell double attack to double the damage of dots instead of adding a single extra tick. - Split up +ability mod proportionally to the damage/heal amounts of lifetap and bloodcloud instead of 50/50 which currently caps the heal component while limiting the damage. - Let bloodcloud heal per target. - Allow us to choose a natural crit multiplier on heals instead of taunts. - Change ooze-crawler to a buff that's put on our primary pet. - Add a new AA line that makes all dot's deal instant damage. - Change our debuffs, b/c they are useless. - <<MAKE SCOUT PET A VIABLE OPTION>> - Increase dumbfire pets damage and survivability. (This should have been fixed a long time ago) - increase the recast time on Consumption but allow our dumbfire pets to proc it to. Hopefully some of these ideas will be considered and be implemented in Velious =D