Ideas for the Necromancer class in Velious

Discussion in 'Necromancer' started by ARCHIVED-Shadur, Sep 25, 2010.

  1. ARCHIVED-Shadur Guest

    So there is a nice thread on Eq2flames.com that has alot of great ideas for the necromancer class. I just wanted to list what some of the good ideas were on this forum so the developers can see

    - Lifeburn: remove critical restrictions, allow timewarp to effect it, and remove immunity effects on mobs.
    - Fix pet pathing and line of site issues.
    - Remove half tick cap for dots on UT + AD can work together for us Necro's
    - Allow spell double attack to double the damage of dots instead of adding a single extra tick.
    - Split up +ability mod proportionally to the damage/heal amounts of lifetap and bloodcloud instead of 50/50 which currently caps the heal component while limiting the damage.
    - Let bloodcloud heal per target.
    - Allow us to choose a natural crit multiplier on heals instead of taunts.
    - Change ooze-crawler to a buff that's put on our primary pet.
    - Add a new AA line that makes all dot's deal instant damage.
    - Change our debuffs, b/c they are useless.
    - <<MAKE SCOUT PET A VIABLE OPTION>>
    - Increase dumbfire pets damage and survivability. (This should have been fixed a long time ago)
    - increase the recast time on Consumption but allow our dumbfire pets to proc it to.

    Hopefully some of these ideas will be considered and be implemented in Velious =D