Gathering info on Adept 3s and Masters

Discussion in 'Monk' started by ARCHIVED-Velorek, Mar 21, 2005.

  1. ARCHIVED-Velorek Guest

    I'm creating a spreadsheet that includes spell data on our combat art upgrades and I'd like to get info from others to help me fill in the blanks for it. I'm mostly interested in upgrades going from Adept 1 to Adept 3 but feel free to include info from Apprentice 4s as well as Master 1s if you like. Also, to keep this in a semi-manageable size, I only want info on spells that are level 35 or higher. The key to remember is that I need the info EXACTLY as it's listed in game for you. Estimates or "I think it was around..." don't help. Oh, and I also need your level too. That's just as important.

    Any format is fine, so long as I can understand it. Here is an example of what I'm talking about:

    Freezing Palm (level 45)
    • Apprentice 4
      • Power: 65
      • Decrease caster health: 202
      • Melee dmg on target: 345-575
    • Master 1
      • Power: 62
      • Decrease caster health: 202
      • Melee dmg on target: 379-632
    I am primarily doing this to try to identify which of our upgrades need attention by the devs since many Monks have reported that several Adept 3 versions of our arts are virtually identical to their Adept 1 counterparts. However, once the info is compiled, the list could be a valuable tool for others to use when looking for specific data info.
    Any help is appreciated. Just remember, I need your level, the combat art (35+ only), which skill levels you went from (Adept 1 to Adept 3, etc), and what changed, if anything.
  2. ARCHIVED-Velorek Guest

    Just upgraded Everburning Fire and wanted to share the info. For reference, I am level 50.
    Everburning Fire (level 46)
    • Adept 1
      • Increase Attack Speed of caster by 36%
      • Decrease health by 40
    • Adept 3
      • Increase Attack Speed of caster by 40%
      • Decrease health by 40
    I've also seen someone post the info on a Master 1 too.
    • Master 1
      • Increase Attack Speed of caster by 48%
      • Decrease health by 37
    Message Edited by Velorek on 03-25-2005 10:43 AM
  3. ARCHIVED-RadricTycho Guest

    I have an Adept 3 Focus Energy and Adept 3 Quiet Purity. I will edit this post to give the stats on these when I get home (7pm est or so).
  4. ARCHIVED-RadricTycho Guest

    Focus Energy (level 36)
    • Adept I
      • Power: 44
      • Increase Threat: 453
      • Increase DPS of caster: 5%
      • Interrupts target encounter
    • Adept III
      • Power: 46
      • Increase Threat: 463
      • Increase DPS of caster: 5%
      • Interrupt target encounter
    Can you say waste of freaking rare? Sure, I knew ya could.
    Quiet Purity -- Level 37
    • Adept I
      • Power: 115
      • Increase DPS of group: 9%
      • Increase Crusing piercing and slashing of group: 9
      • Increase mitigation of group vs. mental: 257
    • Adept III
      • Power: 117
      • Increase DPS of group: 9%
      • Increase Crusihing piercing and slashing of group: 10
      • Increase mitigation of group vs mental: 267
    *Sigh* Another waste :(
    I am level 44 and the stats are the same with Winding dragon active: Tranquility +10, so I would assume these are the best stats we will see from these skills.
  5. ARCHIVED-Velorek Guest

    Got an interesting upgrade yesterday and thought I'd share.
    Heal (level 48)
    • Adept 1
      • Heals caster for 26%
    Compress (level 34)
    • Master 1
      • Heals caster for 32%

    I'm not a big fan of using combat arts that I've long outgrown but in the case of our heal, I figured it was a no-brainer. Besides, it was only 60g and 6% is a fairly nice increase.
  6. ARCHIVED-Wiou Guest

    thats the best upgrade ive seen.

    the absolute STUPID thing about adepts and masters is they upgrade the potency, but they also jack up the power usage, which makes it the same skill, or even worse in some cases
  7. ARCHIVED-Nemi Guest

    I managed to get Brawlers Stance Adept3 and Staggering Stance Adept3. Both waste of a rare. Unfortunately back then I didnt write down the stats =( I remember it being +1 Deflect/Defense on Brawlers and I don't think anything changed on Staggering.
  8. ARCHIVED-Kharza Xorlarrin Guest

    Bump..

    I know it isn't 35+ but since it is last of a spell line I wanted to include it since I still use the skill at 44:

    Face of the Mountain Adept 1
    177 power
    55 sec duration
    Increase mitigation by 189

    Face of the Mountain Adept 3
    177 power
    55 sec duration
    Increase mitigation by 195

    Basically it wasn't as big of an increase as I thought it might be.. boils down to an increase in 0.1% mitigation at lvl 44

    Kharza lvl 44 Monk Mistmoore
  9. ARCHIVED-Arrowheart Guest

    Face of the Mountain Master 1
    171 power
    55 sec duration?
    Increase mitigation by 209

    Play Dead Master 1
    75% vs level 34
    0% vs level 43
  10. ARCHIVED-Velorek Guest

    Good info. What level are you Arrow?
  11. ARCHIVED-Arrowheart Guest

    This was already on the list but since it does get better at 50...

    Compress Master 1
    Heals target for 33%

    However through testing both compress and heal are severely broken. I tested around 22% for both arts no matter what the spell delve said or how far upgraded. For testing I also tried mend, which also did not heal for its stated delve value, exact figures/testing can be found in the monk bugs there on the forum here.
    Message Edited by Arrowheart on 05-28-2005 02:13 AM
  12. ARCHIVED-Wiou Guest

    isnt it sad what 'upgrades' are?
  13. ARCHIVED-Tweakee Guest

    Quiet Purity (Master 1)
    Power 129
    Increase group DPS by 10%
    Increase group Crushing/Piercing/Slashing by 12
    Increase group Mental Mitigation by 322

    Spider Stance (Adept 3)
    Identical to Adept1 :(
    Power 79
    Increase Attack speed by 10%
    Increase Defense and Deflection by 15

    Wind Walk (Adept 3)
    Identical to Adept1 :(
    Level 35 Invisibility

    Silent Fist (Adept 3)
    Power 79
    369-615 damage
    Stifles target
  14. ARCHIVED-Cwiyk Guest

    Icy Talon (level 50)
    • Adept 1
      • Power: 77
      • Crushing dmg on target: 645
    • Master 1
      • Power: 82
      • Crushing dmg on target: 792
    Message Edited by Cwiyk on 04-17-2005 07:56 PM
  15. ARCHIVED-Cwiyk Guest

    Biting Mantis (level 50)
    • Adept 1
      • Power: 65
      • Magic dmg on target: 242-404
    • Master 1
      • Power: 69
      • Magic dmg on target: 295-491
    I know Everburing Fire adept 3 has been listed before, but wanted to show its stats at level 50.

    Everburning Fire (level 50)
    • Adept 1
      • Power: 77
      • Health: ?
      • Increases Attack Speed of caster by 36%
    • Adept 3
      • Power: 79
      • Health: 55 to cast, 278 every 30.0 seconds
      • Increases Attack Speed of caster by 40%
    Message Edited by Cwiyk on 04-29-2005 06:24 PM
  16. ARCHIVED-Arrowheart Guest

    Adept 1 Stop Heart

    - Feigh Death with a 75% chance of success vs level 39 or lower
    - Feigh Death with a 0% chance of success vs level 49 or higher

    Adept 3 Stop Heart

    - Feigh Death with a 75% chance of success vs level 41 or lower
    - Feigh Death with a 0% chance of success vs level 51 or higher

    Stats at level 50.

    Message Edited by Arrowheart on 05-31-2005 12:06 AM
  17. ARCHIVED-Cwiyk Guest

    Someone with spare time on their hands should feign about a thousand times and record what their feign value was. This would both tell us the range of feign values and the true percent chance to succeed. Would be nice to get this for Adept 1 and 3 of each version of FD. :)
  18. ARCHIVED-bonesbro Guest

    Hmm. My BM Master is 279-465. Guess it varies based on your strength.
  19. ARCHIVED-stfields Guest

    Are you level 50? If not, then since your tranquility skill is lower, the damage is lower. If you are 50...then maybe you are right :)

    This is probably as good of a place as I can find to bring this up... since its not too off topic:

    Is it safe to say that the "biggest" upgrades are on damage combat arts and not buff combat arts? There are of course some exceptions to that rule... but as an example, you see that Quiet Purity and Spider Stance have little to no increase in their potency whatsoever.

    But, Biting Mantis and Icy Talon do have a rather large jump.

    I bring this up because over the past week, my alchemist was lucky enough to get 2 free Rhodium (/shock) and I harvested up another last night in Everfrost. I first upgraded Icy Talon. That was a nice increase, in my opinion. But, I've been racking my brain trying to figure out which other combat arts are worth upgrading. Should I just stick with damage arts?
    Message Edited by stfields on 05-02-2005 06:48 AM
  20. ARCHIVED-Arrowheart Guest

    This is off-topic but this is our bloodlines vamp only spell for finishing the full set of quests at one of the camps:
    Corpsecrush
    Power 93
    Casting Time 1.0 Secs
    Recovery Time - Instant
    Recast Time 1 Minute
    Duration 24.1 Secs
    Martial Arts (175)
    Martial Arts (250)
    Decrease STR of target by 34
    Decrease AGI of target by 34
    Inflict 254-423 dmg on target
    These are the stats at level 47, will update when I hit 50.
    Message Edited by Arrowheart on 05-04-2005 11:47 AM