Just curious, since the patch last Thursday killed all my fun, how many others were running player dungeons with low-level toons? For those who didn't know, before the patch it was level 20 adventure or tradeskill level.
I had a shadowknight locked at level 10, with all the mastercrafted/fabled gear that could be made from the reactants at that level. In a dungeons full of trash mobs (without any of the really high-level stuff), he could handle just about anything.
When they launched and for quite awhile you had to be 20+ to use them. ( I know because sometimes on my newby toons I would forget and try to hop into one to be quickly reminded I was not high enough) So apparently recently you found a bug to get into them under 20. I am glad they fixed it back to normal.
It used to be lvl 20 tradeskill or adventurer to be able to run dungeons. I think the OP is saying they removed the lvl 20 tradeskiller option. I haven't tried on my lowbies recently, but the lvl 20+ tradeskillers used to be able to run them fine. Seems odd for them to take that away now.
Thats exactly what they did - the patch set the requirement to adventure level 20. I was expecting it to happen sometime, because the level-agnostic system seemed to favor the lower adventure levels, or possibly the lower levels are just naturally overpowered (never seemed to need a lot of armor at the very beginning, when starting a new toon).
Someone is always glad in this game when someone else's fun is spoiled - what a bunch of kill joys in this game who expect everyone to play the game the way they do.