Dozkar the Cursed

Discussion in 'General TLE Discussion' started by Morpheus76, Feb 1, 2022.

  1. Sixgauge Well-Known Member

    yall really need to hire a QA tester, this is pathetic.
  2. Daltharr Active Member

    Are you entering HM? - Its supposed to be the hardest regular fight in Skyshrine when done EM, and theres no room for any kind of mistake if its done HM.
    Any talk about not using the suit suggest its being done wrong, Once you crack the code then its as easy as scratch your assassin. Havnt killed him this time around, but after it was killed at launch then the strat propagated untill anyone knew how.
    Have the **** in the grp tank him, and the beefy tank can intercept ads with an arrow shot and agro before they reach doze or the grp.
    If the ramp up is 12oclock, then the grp should be at the far end opposite of that around 6;30, the suit in ribcage around 7;30 or 8oclock and the tank like 6-10m in front of the grp towards ramp, still behind doze but close enough to still hit him. The dmg the non-suited players can deal the first cpl runs will be borderline useles, but this will change over time. and grp can debuf and will have something to do in between the waves of ads. Grp will have time to move in for a cpl of swings at dozes butt, casters should stay ranged while they burn him
    Its crucial that tank intercept ads with an arrowshot so they agro at range and dont stear towards dozekar. If ads reach dozekar then it a bad day, and it turn even worse if they reach grp,
    Tank spin em and grp burn em fast. Position so that if tank gets a kb(this will happen occasionall) then its only 20m at most, reposition fast and be ready for next wave before 1st is burned. Big heals and aoes is a must.
    An act warning that tells when ads is spawned in and grp can change position back to the "safe" corner/area will change everything, and a target macro for tank is your friend.
    Dont forget to regrp/reposition between each wave. Grp must stay behind tank, tank must stay between grp and spawndirection, between grp and dozekar so the spots forms a flat triangle aso to speak.
    Theres a killorder that should be followed. Im sry, forgot that order but it should be somewhat intuitive based on what else there is in the zone. Its not so much an order but more just a kill this first thing. Targetmacro should for easy approach be for that mob.

    Edit; I believe the name of the mob tank should target macro and shoot as the first is the same kind there is at the start of the zone. If memory serves me well, then its the very first..

    Its fights like this thats the reason why tanks ALWAYS should spin mob and use bow as first contact, even at lower lvls where they have no frontals, no memwipes and no KB. If this is the first encounter where tank is trying these "tricks" then itl be a steep learningcurve. It should at this point be routine to switch weaps depending on range to mob, and mobs should be spinned even while tank is sleeping.
    The fight can be done in heroic gear, but forget "casual" - peeps needs to bring their a-game until geared to overpowered

    - youre welcome
  3. Winkler New Member

    Even the adds you dont kill first set fast enough the scond creates death loop
  4. Oblivian New Member

    im convinced they have no clue and that's why the game is in the shape its in , and has been for years . content not scale correctly , some older content is harder than new by a few xpacs at least , adds of named mobs hitting harder and have more max health than the named they spawn with its pure crap and then when something is wrong they want YOU to tell them the details of what's wrong , spells , damage, mob name , uhhh I'm sorry but that's your job to provide us with a gaming environment that we pay you for . Nowhere in the agreement we checked box does it say pay for all these crappie mechanics and were just going to leave them as is , we agreed to a stable server and fixed game mechanics , not things that are broken and ppl finds ways to get through them and this becomes the norm , and then its gets brushed off ( oh well we was able to do it ) doesn't make it right , if you have to go outside script and mechanics then its broken period . we pay for this we deserve better , This isnt the only instance there are hard mode zones as well that if you go by the script your screwed , but if you have 2mil plus DPS its doable . EOW instance HM once the first mob takes your target away and adds come there isnt anyway to cure that (meaning its contently put on you non stop) your screwed cause you can never re-target the named , you may for a few secs but then all over again . ok well im done , fix your game , supervise it better before releases , and don't expect players to provide critical info in order to fix them , bottom line give us what were paying for . There is a lot of other NEW games out there keep in mind EQ isnt the top dog anymore far from it according to server pop , and total subs looks like they are declining pretty fast , gee wonder why that is .
  5. Winkler New Member

    Its a lost cause Oblivian they dont care about this game , you never see ppl LFG for these zones 1 reason is cant be done unless you have raid gear/adorns , and the ppl that were doing them were botting them , reason being no groups are doing it . the very very few ppl i see LFG for the HM zones are raid guild toons and that is why ppl are leaving this game its not group oriented anymore , and the scaling of content is jacked up you can do a Drunder x2 zone very easy with 2 groups and TOFS x2 but older content like the instances in commonlands being so far behind even at lvl 92 is nearly undoable . so i agree things are so screwed up . they still havent fixed the Dozkar encounter adds are still ****** ppl , with or without robot . i tried HM's and hmmm yeah not doing them .
  6. Daltharr Active Member

    Killed him last night in first pull. 2 geared players(i believe it was all x2 or better, 2 hunteritems - not sure tbh), 2 somewhat geared in skyshrine stuff with a hunteritem and a cpl random good stuffs, still a cpl 8.6 ,1 in mostly 8.6 stuff from gd/ew. - decent adorns all the way around.

    No strat, no positioning, no suit, no intercept. Pull him to first n best ribcage and have tank who have never tanked before pop insolence and gutroar when needed. kill the destroyer first.

    Fight is a joke when compared to launch. - you do know the frontdside of a mob is bad and tank can pop stoneskins when that red bar on top/below the mob starts to fill?? and that tshell can take care of the aoe?

    if you dont kill the ads before first wave is down then use more aoes when theres 2 sets. If they dont die there then you just not ready for the zone.
    get better spells, get some adorns - did you think you could kill a pseudo x2 with adeptspells and empty slots?
  7. Uguv Member

    You guys know Dozekar's Wrath is interruptible, along with most of the spells the heroic guys cast this expansion, right?
  8. Realest New Member

    Im sure everyone is aware of this Uguv , it still sucks among other things that are and still broken ,
  9. Uguv Member

    If people need assistance killing this for the quest update, I can certainly help.