First off, I think all classes could use more skills to allow them to diverge from their archetypes as there is still a definate sense of 'sameness' to almost all classes. For the Dirge, here are some things I'd like to see: 1) A skill that uses health instead of power. This could be an attack that does high damage but deals damage to the bard, or a spell that boosts power/health of another at the cost of health to the dirge. (I'd say boosts power to the dirge at the cost of health, but that might tread on the mages a little bit.) I think this goes in line with Dirges getting health taps -- since in a group you are rarely ever damaged, it'd be nice to be able to effectively combine health taps with other skills to help the group out. 2) Replace the Rez spell which is basically useless since clerics can give a rez item. I'd like to see a summon-corpse or summon-shard line to replace it. 3) Selos. Probably enough said on the subject, I just don't see why Selos was taken away when there are already counter-measures to prevent kiting. 4) Illusion:Skeleton. Just because we are Dirges -- be nice to get that death like feel to us. Doesn't even have to do anything special.