From the update notes: You can now click the detriment icons in the player window, group window or raid window to attempt to cure those conditions. New command /cureplayer [playername|group or raid position][trauma|arcane|noxious|elemental|curse] optional [spell|potion] Example: /cureplayer g0 noxious spell Will attempt to cure yourself of a noxious detriment with only spells and without using potions (even if you have them). Example: /cureplayer r4 noxious Will attempt to cure the character in raid slot 4 of a noxious detriment using a spell or potion (whichever is available). When using potions, the highest level tradeskilled potion in your inventory will be used first. This works with all tradeskilled potions. Only the spells “cureâ€, “cure arcane†and “cure curse†are used by this. Notice nothing is mentiuned about the PALADIN cure: "Cure Spells"; but the cure arcane given to all mages is included. I have already made my own macro for this a long time ago but it just seems unfair to exclude the paladins over this - afterall we do have out own cure on a 5s recast so it is used quite regually!
I changed my profit ui click to cures a long time ago on the cure noxious, arcane, elemental to the paladin cure spells, that way a quick click cure on anybody in a group/raid without macro hotkeys taking up space and changing of any targets, I agree that is poor planning on SOE thta they did not include our cure spells as a option on this...:-(
Now added onto test notes so we can make up a macro so we will use a potion if cure spells not up; handy
Boli32 wrote: Ok I guess I'm just beign dense but not ingame at the mo... What cure do we have on a 5 sec recast?