Cure potions

Discussion in 'General Gameplay Discussion' started by Soxer, Aug 16, 2013.

  1. Soxer Member

    I'm just wondering, why is there still 4 different cure pots? How come you still need 1 pot for each cure? I think they should just combine them all into 1 cure just like any other cure in game
  2. Mermut Well-Known Member

    In some ways this would make it HARDER. because each cure pot has it's own reuse timer. Having them split allows players to cure multiple types of detriments in a shorter period of time. If it is just one pot, you'll actually have fewer cure opportunities in the same time period.
    Feldon likes this.
  3. Prrasha Well-Known Member

    "Any other cure in the game" isn't like that. Tank cure spells are still some-conditions-only (paladin "Cure Spells" doesn't cure trauma, for instance).

    If you need multiple-condition curing, get a real curer (player or merc). Items are not meant to replace player skills. Else, where's my clickies for 500K nukes for my tanks, or tank-level avoidance/mitigation for my mages? ;)