Contested mobs such as Avatars gives the community as a whole, a chance to compete against each other for some of the best rewarded loot in the game. And competition is always good as long as it is done fairly and in good spirit. When one single guild logs in for the sole purpose to kill Avatars so that noone else has a fair chance at those Avatars, and then to simply mutes the rewards because they have all that Avatars drop is not only destructive to the community but creates a detereation of gameplay as a whole. Resentment, self degradation, sense of incompetance are what is created in situations like this. People come to play on games like this to feel good and have a good time and release themselves from real life stress and pressures. Contested mobs should be made available to all in a fair way. To kill a mob, just to simply prevent others from killing and reaping its rewards is oppressive and just plain being degrading to others. The spawn rates to these mobs should be made so that no one single guild has the ability to keep these mobs from the rest of the community (server). The purpose to killing mobs is to reap its rewards and better yourself as a player and give one a sense of accomplishment and eventually, a sense of completion. When you have killed a mob to the point when you and all those grouped (raiding) with you have reaped all of its rewards to the point where everyone no longer can better themselves from killing that mob, other players should be given the chance to be given the same sense of accomplishment. To kill a mob simply to prevent others from reaping its rewards is simply rediculous and destructive to everyone else who plays the game. When that mob does spawn and that guild (that simply kills the mob to prevent anyone else from killing it) doesnot have enough on to kill it, they then do everything they can (flying mounts in the air to create lag, spamming challenges and LoN challenges to the players engaged in the encounter to make impossible for them to fairly kill the mob) to prevent anyone else from successfully killing that mob. This is simply one form of several of elitest players degrading other players that are just on the game to try and enjoy the game. These particular players also degrade other players openly over chat channels. Noone wants to be subjected to that. I am a very successful business real estate agent in real life and know what it takes to be successful. You have a handful of elitest players that financially contribute to your business in the smallest way possible. The meat and largest financial contributer to your business is the casual and non elitest players who are in raiding guilds and social guilds. Heck, your biggest server is the role playing server which very rarely ever sees trolling on the chat channels and players degrading other players. Anyways, as far as the Avatars goes, these mobs should be more fairly made available to all that have the ability to kill them with out other elitest guilds being ******** about it. Either increase their spawn rates so that one single guild cannot continually kill them and keep them from others just to simply oppress everyone else in the community or create encounter locks that are for a small period of time so that other guilds or players have a fair chance at the mobs. Or just take them back out of the game again. It is one thing to have a competitive spirit in the game. It is another to try and be oppressive and mean to other players who want to enjoy the game as equally as everyone else. I have a very long history with Everquest, Everquest2 and Vanguard. This submition isnt over just a few incidents. This is something that has been on my mind for many, many years. I am not subjected to this kind of crap in real life. There is absolutely no reason why I should be subjected to it in a game. I would appreciate a response to this and will be following up with this in the future.