Chardok! Blah

Discussion in 'Bruiser' started by ARCHIVED-Pnaxx, Feb 22, 2008.

  1. ARCHIVED-Sorffats Guest

    Pnaxx wrote:
    What i did for most of the training thru was leave the group to ensure that they didn't pick up mobs that agro'd me because someone forgot to take off thorns or something from me. I've been thru chardok so much that I know most of the "safe" spots. If you'd like step by step instructions of how to get to chardok palace by training a group, i guess i could give that.
    1. Zone into chardok, take the sokokar.
    2. Run along the right side of the big hole in the ground to the blue gate, go thru. Train up the steps and just to the outside of the door of that building. That is a safe spot, the mobs inside don't agro out the door. And the mobs outside don't agro up to the door.
    3. Run thru the building to the other side and FD just outside that door. ***NOTE: If the named is up in this building and you don't want to stop to kill it, either pop close mind to run thru or keep your finger/cursor on tenacity. The named (and i think his PH does as well) does cast a stun/mez.***
    4. Once out that door on the other side of the building. Train thru the open gate on other side of that building. FD just on the other side. There are roamers that come pretty close to that open gate, but if you aren't too far in, they won't agro.
    5. Get as much runspeed as possible next (sow/chokidai totems + jboots) and follow the left side of the wall and run all the way to the red gate. FD right ON the red gate, make sure you've told your group to run right behind you and stopping right ON the red gate. you can stand up here and not agro the mobs near the gate. Open the red gate and go thru, but stay just on the other side of the gate as there are assassins that jump down from the wall.
    6. Make sure your close mind and stone deaf are up. Click them up and run thru the very CENTER of the way to the bridge. The golems that are on either side of the path leading to the bridge each cast a knockback/nuke that does about 8k dmg. If you stay in the center, you won't agro them. Since you've got your close mind up, keep running all the way across the bridge and don't stop. Keep your finger/cursor on ignore agony, run thru the mobs on the other side of the bridge and get to the first set of pillars you come to and FD right in the middle of them. This is the next safe spot. Incidentally, this is a spot where a named encounter/ring event spawns. He drops some nice loot as well as masters. If you decide to kill him, make sure you pull him after the "no loot" icon is off his name.
    7. Facing the opposite direction of the bridge you just came from, on the right side wall on the other side of the golems you are facing is a doorway that goes into a hall. Train your group thru that door. take a left thru that door and go around the corner. As soon as you go around the corner, there will be a doorway on the right side. Go inside this doorway and FD in that foyer like area just between the hall and the first room of the chardok palace. This is another safe spot. Roamers won't agro you from here.
    That's pretty much all there is to FDing thru chardok to get to the palace. Once you are in that foyer, depending on where you are headed your group can just fight the rest of the way. If you are going to the library and don't have all 3 encyclopedia volumes, then you will need to kill the mobs in the rooms upstairs to get to the harvestable books until someone in your group has all 3 volumes. (It is best for more than one person to get all 3 volumes, in case you wipe, you won't have to stop by and collect books again on your way back.) Once you got all 3 volumes, clear down the steps and into the hallway to the first switch room. Sometimes a name spawns in here (adjutant is PH). If the named is up, he does have an AE stifle, best to clear the room first, then have your tank fight him max heal range from your healers. The switch is behind the named/adjutant spawn. This opens up a hidden door to the right. Go thru it, just on the other side of this hidden door is the safe spot. Don't move up too far, or you will agro the roamers. Once the entire group is thru, you can kill the two roamers. You will see the npc golem on the right side of that hallway.
    If you are going to the library, one of the persons in yoru group with all 3 volumes hails the golem. Follow him thru the door he opens. He will open a total of 2 doors, so it is imperative that you stay with him. There is a roamer in the hall, so kill it quick. The golem does walk quite slow, you will usually have time to kill the roamer. But if you feel that you won't have time, bring the roamer with you thru the next door. There will be another roamer here as well. But you can take your time killing that one, as the golem doesn't open any more doors for you. Now you are in the library.
    If you are going to clear the library. You will see that there are some dizok as well as some flying books. The flying books appear to be non agro. They aren't agro unless something else in that room agro's you. We found it best to pet-pull the books out of the room first. Once you kill all the books in the room you can then start pulling the dizok out to kill them. you can't pet-pull the dizok if the books are in the room, all the books will agro if any of the dizok agro anything. But they won't agro each other if pet pulled and the dizok don't agro the books when the books are pet pulled. Once you cleared that first room, you'll see some steps leading down to the right. there are a couple of dizok mobs in here, kill them. You come to another room, more books and dizok. Clear it the same as you did the first room. There is a stone update for epic in this second room. Once you done this, you will see this clickable book going up and down the wall. Click it, and it opens a hidden door. Go thru this door, but be carefule. There is a stagnant spawn mob here as well as a roamer. Kill the roamer first. Then the stagnant spawn. there is another mob at the bottom of the steps. Kill it. At the bottom of the steps, you see rooms to the left and right that are just like the first two rooms. Kill the mobs outside those rooms first, then pull the rooms just like you did the first. There are stone tablets for epic updates in those two rooms as well. (3 of 4 of the stone tablets are in the library.) The library also has updates for brigand and dirge epics as well. Not sure of any other epics though.
    If you aren't going to the library, but instead working your way to the Queen. Then don't bother with the npc golem. Just clear those roaming mobs, and then go down the hall. This brings you to another room where there is one roaming mob, he has a "guild" name under his. Either named or ph, wait for him to path to the other side of the room, move in right side, kill the mob standing there. Move up along the wall to the other side. Killing another two mobs. You can kill this roamer if you like, he is a beast though. The dizok that is on the wall in the middle of that other side is in front of the switch. You'll need to clear him to activate the switch. Once you have, go thru the hidden door that opens on the right side. Same as before, safe area just inside that hidden door. There is a stagnant mob in here as well as a roamer. Wait for the roamer to path away, pull the stagnant mob. Kill it. then the roamer. Then any other mobs in the way. you will come to a 4-way intersection. Straight way goes to the golem room where the 4th stone tablet for epic is at. If you go that way, clear your wy down. Kill the dizok that is on either side of the doorway inside the golem room. then kill the golem.
    If you want to go to the queen. If coming from the hidden door to the 4-way, you will take a left. Go inside and to either the right or left side on the wall. Clear your way down. Once you have cleared down to the very end. This is where the queen spawns. There are 3 mobs that are kneeling on the outside of her throne. You can get them single by body pulling them. Kill them first and then kill the queen. She does have a ph, and sometimes neither she nor her ph are up.
    Anyway, that concludes my lesson on training thru chardok. Any questions? ;p
  2. ARCHIVED-Waldoo Guest

    Pnaxx wrote:
    If the bruiser is the first one to aggro the mob, it will not aggro other group members if all they are doing is running behind the bruiser. This assumes that they do not cast anything on the bruiser, including any prior buffs that chain hate back to the original caster. This can be trickier to do than it sounds, since almost nobody in eq2 fully realizes which of their buffs chain hate and which do not (drop the bruiser from group before the train if necessary). The other thing to watch out for is that none of the other people have any auto-procs up (buffs or equipment) that might go off if they inadvertently get AE'd by the mobs pounding on the bruiser during the train. Of course, the last thing to watch out for is to make sure everyone is BEHIND the bruiser, and not zerging out in front of him or to the sides like noobs (have people use auto-follow if possible, and make sure everyone is sprinting if the bruiser is too).
    If you do it right, then the bruiser is the only one with an "X" by his name during the train, indicating that he is in combat. Once he FDs, the mobs will all go home since the bruiser was the only one on their hate list. The same is true if the bruiser dies (e.g. FD fails).
  3. ARCHIVED-Pnaxx Guest

    Ok....woot....took what I learned from here and solo'd my way into the palace last night! Thnaks for the advise, it worked great.