Way too many Bonytail Chub and no recipes to utilize the excess amounts given from multiple pack ponies, Obulous Frontier gardens, and overseer missions. This is a similar plight equivalent to the slow creeping root issue from Blood of Luclin. Any possibility for an exchange merchant (even adding Bonytail Chub) to the merchant in the Blinding would be a great quality of life improvement.
Sadly, we don't do that with current-tier expansion harvests. There are recipes that utilize them, but they are less popular recipes. When the recipes are generated, efforts are made to call for each common roughly the same number of times, on a class-by-class basis. There's no way to weight popularity, though, so while it works better than some of the old ways of generating recipes, it still isn't perfect. Once the next expansion hits in another half a year, I can set up amalgamation recipes for them.
We (player base) might be able to help with that for next year. There's a pretty consistent list of high-value consumables we could provide.
The other thing is fish are "easy," whereas some of the other commons share a node so you get "half" as many, which never really seemed like it impacted recipe usage.
Delete works fine for me when I get too many of items that are not sellable and aren't used as much. I would love to see 1 bag that we could earn or buy that would be a "delete" bag. That would let us put all the stuff we do not want or need or that are not sellable, tradeable or useful into and hit "empty". Or actually if not a bag, a trashcan that goes in our house. Would be fun if that can did a little jig while it disposed of it's contents.
Not a slacker, no, no, no. I haven't had that problem yet either but then I have two depots in my GH to keep full.